Выпущен патч 1.4 для игры Avowed с более чем 350 исправлениями и улучшениями


В обновлении Obsidian выпустила версию 1.4 для игры «Avowed», включив более 350 исправлений и улучшений, а также опубликовала полный список изменений. Рассмотрим подробнее, что включает данное последнее обновление.

Обновление 1.4 вновь вводит совместимость с NVIDIAs технологией генерации кадров DLSS 4 и улучшает визуальное качество волос, бород и меха при использовании FSR на сниженных настройках. Кроме того, оно включает некоторые улучшения производительности и оптимизации для лучшего игрового процесса.

Как преданный поклонник, я не могу не оценить то, как это улучшение оптимизирует атаки с помощью волшебной палочки для более плавного игрового процесса. Особенно замечательно наблюдать за улучшенной эффективностью способности ‘Метеоритный дождь’. И давайте не забывать об оптимизированной сцене извержения вулкана, которая добавляет дополнительный слой погружения в игру. Разработчики позаботились о том, чтобы обновление не перегружало мой процессор во время экрана компиляции шейдеров, что обеспечивает стабильность работы на всех процессорах. Это действительно захватывающее событие для нас, игроков!

В игру были внесены улучшения для обеспечения более плавной работы версии игры на ПК. Ранее встречались случаи зависаний системы при определенных условиях, но теперь эта проблема решена. Также устранены сбои при переходе между картами и проблемы с радиальным пользовательским интерфейсом, элементами питания и аудиосистемами, что привело к снижению частоты возникновения данных редких проблем.

В последнем обновлении Title Update 1.4 я заметил несколько захватывающих изменений, которые улучшают мой игровой опыт. Во-первых, они подкорректировали механику боя, делая выстрелы из лука более реалистичными за счет добавления гравитации к стрелам. Теперь, если выпустить стрелу в воздухе, она естественным образом упадет — это беспокоило некоторых фанатов Skyrim. ️

Кроме того, патч оптимизировал скорость накопления молний при контакте с водными препятствиями, обеспечивая более эффектные битвы. Также мои верные спутники будут ближе ко мне во время наших приключений, и я могу даже найти монеты Валиана или Рауатая как лут! Впереди действительно волнующие времена!

Новым захватывающим дополнением является режим игры без арахнифобии (Arachnophobia-Friendly Game Mode). Активировать этот режим можно в меню доступности, где все пауки превращаются в маленькие сферы с мечами. Так игроки, страдающие от страха перед пауками, могут комфортно играть.

Конечно, решения для этих квестов не ограничены. Однако, чтобы сохранить волнение и тайну для тех, кто еще их не прошел, я решил не делиться этими решениями здесь. Для тех, кто хочет узнать больше, вы можете найти их по этой ссылке. Удачи в прохождении квестов!

Каждый раз при открытии Steam он автоматически скачивает это обновление. Вы можете найти подробности о том, что нового в этих обновлениях, известных как патчи, прямо здесь.

Наслаждайтесь и следите за обновлениями!

Примечания к выпуску обновления Avowed 1.4

Community Highlights

  • Once a player has explored nearly all of the accessible areas on a map, the fog of war for the entire map will automatically clear.
    • When entering a city on an overland map (for example, entering Northern Paradis in Dawnshore), the corresponding section of the overland map will now be revealed.
    • The radius for clearing fog while exploring has been significantly increased, allowing players to uncover more of the map as they move.
  • Critters can now be killed and have a chance to drop loot.
  • Players can now wait to pass time (day/night cycle) while in the Party Camp.
  • Soul Pod throwables now dispel illusions, with the exception of Ryngrim’s entrance, which still requires Yatzli’s interaction.
  • Added a settings option to display chests on the minimap.
  • Added a setting option to allow canceling power attacks with the Bow and Arquebus.

World Reactivity Improvements

  • Arrows will now fall naturally and hit the ground.
  • Water now reacts with splashes and ripples when players enter it or fire weapons into it.

Economy & Loot Adjustments

  • Critters now drop loot when killed.
  • Added more weapons to loot throughout the game, including many that come pre-upgraded (+1, +2, +3 versions).
  • Increased monetary rewards for main path quests and exploration.
  • Small loot containers, such as backpacks and lockboxes, can now contain larger items like body armor and larger weapons, leading to more fairly distributed drops.
  • Significantly increased the drop rate of Creature Parts (which can now also be used for upgrading grimoires).
  • Increased the drop rate of higher-tier weapons in later regions.
  • Updated loot lists to include slightly more upgrade materials.

UI/UX Improvements

  • Added a visual effect and UI indicator to help players locate Downed Companions during combat.
  • Enabled the “Talk” interaction prompt for Companions.
  • Added support for Mouse and Keyboard input on Xbox.
  • Updated the loading screen art for the Dawnshore and Fort Northreach maps.
  • Added an ‘Auto Detect’ option to the Graphics menu to find and set the recommended settings for your hardware.
  • Added support for Nvidia DLSS Frame Generation (for RTX 40 and 50 series GPUs).
  • Added a “Read All” button to the Journal; each tab (Quests, Documents, and Tutorials) now has its own dedicated button.

Combat Updates

  • Enemies now become shocked faster when standing in water.
  • Creature Parts can now be used to upgrade Grimoires.

Companion Improvements

  • Companions now gain Ability Points every 3 levels instead of every 4 levels, increasing their maximum from 8 to 11. Players will automatically receive the additional points upon updating.

Enemy Behavior

  • Enemy awareness speed now dynamically adjusts based on their distance from the player — closer enemies detect players faster, while distant enemies react more slowly.

Unique Item Updates

  • Updated the stats on many Unique Items throughout the game:
    • Thirdborn Brigandine Jacket: Increased regeneration rate.
    • Civilizing Influence: Increased damage reduction against beasts, primordials, and wilders to 10%.
    • Berath’s Blessed Ward: Increased damage reduction against vessels to 20%.
    • Chitin Band: Increased damage reduction against beasts to 20%.
    • Nimanna’s Ward: Increased damage reduction against spirits to 20%.
    • Wildwalker Ring and Threads of the Faithful: Increased health regeneration from 0.05 to 0.5.
    • Thirdborn Brigandine Jack: Increased health regeneration from 0.05 to 0.8.
    • Faith and Conviction: Increased essence regeneration from 0.05 to 0.1.

Enchantments Rework

  • Replaced obsolete Carry Capacity enchantments on certain Unique Items with new stat buffs:
    • Boots of the Bricklayer / Porter: +2 Might
    • Animancer’s Swallowtail / Stelgaer-Hide Pouches: +2 Dexterity
    • The Packmule’s Burden / Honorbound Mule: +1 Might, +2 Constitution
    • Tranton Family Brigandine / Tranton Tenacity: +2 Might
    • Thirdborn Brigandine Jack / Grim Hope: +3 Resolve
    • Thirdborn Boots / Explorer’s Boon: +3 Constitution, +10% Move Speed

Key Bug Fixes

  • Limited CPU utilization during the “Compiling Shaders” screen to improve stability across all CPUs.
  • Fixed an issue where Shadows of the Past waypoints could become stuck at the beginning of the entrance path to Naku Kubel.
  • Totem pieces now correctly go into the player’s inventory instead of the party stash when picked up.
  • Resolved cases where certain totem effects would stop working after a conversation or cutscene.
  • Minoletta’s Conduit now correctly interacts with the Wand Mastery ability.
  • Fixed an issue where companions could be removed from the party, resulting in broken conversations and quests.
  • Enemy vitals UI has been updated to always stay properly positioned above enemies, preventing occasional clipping.
  • The statue in Ryngrim’s Domain now remains interactable even if the player previously interacted with it without fully advancing the quest.
  • An Untimely End quest now correctly triggers the final objective and no longer gets stuck under rare conditions.
  • Completing certain quests on older saves now properly counts toward the Pentiment achievement.
  • Fixed an issue where the Armor Fit for the Wilds quest could get stuck at the “Gather Materials” stage.
  • Re-added the FidelityFX 3 option to Graphics Settings for AMD graphics card users.
  • Binding the scroll wheel to hotbar slots 1–6 now works properly after restarting the game.
  • Binding Ability Slots to keys 7, 8, 9, or 0 no longer casts an unintended additional ability from the radial menu.
  • Players will no longer encounter unkillable Dreamthralls outside of Thirdborn.

Additional Bug Fixes

Crashes and stability

  • Limited CPU utilization during the Compiling Shaders screen, to increase stability on all CPUs.
  • Fixed a rare hang that would cause the whole PC to freeze on some machines.
  • Fix rare crash when traveling between maps.
  • Fixed a crash that could occur after idling in Dawnshore for a long period of time.
  • Fixed a rare crash related to audio systems.
  • Resolved a rare crash related to the radial UI and food items.

Performance and Optimizations

  • Optimized wand power attacks.
  • Improved performance of the ‘Meteor Shower’ ability
  • Optimized the volcano eruption cutscene

Animation

  • Corrected animations of a dwarf at the Emergency Camp in Galawain’s Tusks.
  • Improved gestures, emotions and lip-sync of few conversations.
  • Mestru Varka’s hands no longer clip with their outfit.
  • Improved unarmed idle animation.

UI/UX

  • Lore UI in conversations will no longer flicker while using the largest text size
  • Adjusted the Map Legend textbox to prevent text overlapping.
  • The Dream Touch status effect icon is now displayed correctly under hit enemy HP bars
  • Added ‘Hold’ variants of Sticks, Bumpers and D-Pad icons
  • Updated the videos used in the tutorials for Swords and Greatswords.
  • Color of the ‘Corroded Key’ icon is now consistent with other key items
  • Ancient Memory conversations now have smoother fade out animations.
  • Food persistent temporary effects are limited to a designer adjustable number
  • HUD Opacities of <100% no longer cut off Companions’ want-to-talk icons.
  • Added an auto detect graphics button for the Graphics Quality setting.
  • The party camp god totem’s skill dialog now also forwards analog input changes to the scrollable content.
  • Companion abilities are now automatically added to empty hotbar slots.
  • Switching between controller and mouse when playing on an Xbox will no longer cause the cursor to disappear on the map screen.
  • Subtitle text size now changes properly after changing it in Settings.
  • It is now possible to scroll Kai’s “New Companion” pop-up when playing with Bigger text size and High Contrast Documents on.
  • “Want to talk” companion icons will no longer show if the player progresses to a point in the story where they can no longer have regular conversations with companions.
  • It is now possible to select all presets in Character Creation on Xbox if playing with a mouse plugged in.
  • Switching grimoires mid cooldown no longer freezes the cooldown animation.
  • When resetting graphics settings back to default on PC, it will set the Graphics Quality settings back to the last benchmark results instead of always to Epic Quality.
  • The description for DLSS Frame Generation in Settings now updates properly when playing using a 50 series GPU.
  • The player can now disable HUD Shake in Settings.
  • Re-added the FidelityFX 3 option to the graphics settings for AMD graphics card users.
  • Switching between controller and mouse when playing on an Xbox will no longer cause icons on the map to be non-interactable.
  • Point of Interest names now properly fit within text backgrounds on the map.
  • “XP Gained” notifications will no longer linger on the screen longer than intended.
  • Opening the radial while viewing the grimoire spells with the mouse will no longer make the radial unresponsive.
  • “Unspent points” reminders are now included in the “Show Reminders” settings.
  • When rebinding Gamepad Left Trigger to Sprint and Left Thumbstick to Off Hand, Left Trigger will no longer trigger the Off Hand action.
  • Changing controller binding presets back to “Custom” will now undo the other preset’s pending bindings to the currently applied bindings.
  • “Don’t Show Again” option on the input bindings screen now works as intended.
  • Separated map panning and zoom speed with keyboard and gamepad from FPS
  • Frame limit can no longer be set while frame generation is on.
  • Binding the scroll wheel to hotbar slots 1-6 now works as intended after restarting the game.
  • Binding the R key to Next Subtab will no longer cause equipping the next item after stashing or breaking down an item.
  • Corrected the translation for “survivalist” in Chinese.
  • Tutorials no longer flicker while the game’s language is set to Portuguese.
  • Grimoire Mastery no longer shows as a prerequisite when trying to increase the rank of Minor Missiles.
  • The Quest Tracker is now included in HUD shake animations.
  • The player can now unbind an action from the hotbar by binding the same action to the same slot.
  • All of the radial menu is now accessible when using a mouse when playing on Xbox.
  • The controller mapping view in Settings now shows bindings on inputs properly when rebinding “Swap weapon set” to a different input.
  • The player is now able to scroll down the description of Difficulty in the Game Settings when using a controller and the UI Text Size is set to “Large” or “Larger”
  • Treasure Maps no longer flicker when viewing them.
  • The highlight for the currently selected preset in Character Creation now works as intended when switching between different screens.
  • Fix issue where navigating companion UI skill page with keyboard and controller doesn’t make the navigate sound effect.
  • Respecing Ability points no longer requires spending the first point into Charge, Tanglefoor, or Missiles.
  • [UI] Removed unused setting from Accessibility Settings to match its removal from the UI tab
  • Fixed issue where quest items could have quality pips
  • Fixed an issue where Upscale setting was showing Nvidia DLSS 3 on an unsupported video card
  • Made setting’s screen resolution values more consistent and to accept even 10k values.
  • Added different colored throwable types
  • “[UI] The Grimoire displays are no longer hidden by the Show HUD toggle
  • While cases were made for both sides, this generally feels slightly kinder to the player, as there’s no other way to see what’s in their grimoire and which button will do what
  • [UI] HUD Opacity slider is no longer disabled by the Show HUD setting, since it affects more than just the HUD anyway (Compass in particular)”
  • Added Elemental Resistance to Stat page next to accumulation values
  • [UI] Traits/Grimoire Spells are now shown on the Upgrade screen at Party Camp
  • Fixed Health and Essence potion tutorial
  • Percentage symbol has been adapted to each language requirements.
  • Fixed issue where breaking down prompt flickers briefly before the prompt fully pops up.
  • The Player can no longer accidentally consume potions with the right click input in inventory.
  • Fix issue with Shadowing beyond and grass incorrectly setting and unsetting the hidden indicator.
  • Fixed Controller issue for the Dialog History Screen where LS controls the right list, while RS the left one
  • When switching from gamepad to keyboard it’ll update the hotbar entries properly so action 5 & 6 aren’t greyed out.

Art

  • Fixing Obsidian order armor shoulder plates visible in First-Person View.
  • Fixed Water splashes from water react differently than on Rivers.
  • Fixed Amalia’s navigation inside the Camp.
  • Fixed player being able to enter Thirdborn via pipelines.
  • Fixed floating roots in the Thicket.
  • Fixed an issue where Paradis Militia in the Emerald Stair Gatehouse falls into the ground.
  • The Player no longer can climb on top of the Xaurip rock in Prologue.
  • Corrected the visual look of glass for low Global Illumination Setting.
  • Smoothed out the skinning and reduce clipping of the Kumitru’s shirt during conversation.
  • Added new Design for Downed Companion indicators for when they are offscreen
  • Shooting Water with Arrows now causes splash
  • Added effect for ripples, wake when swimming for all NPCs, companions and players
  • Fixed an issue where The Player was unable to see Casted Meteor Shower at farther ranges
  • Fixed an issue where Lodestone’s scratch decals are placed inaccurately
  • Fixed fire and ire Impact LOD
  • Fixed an issue where Smoke and steam effects inside Mermaid’s Den appear completely opaque, when global illumination graphic settings has been set to Low
  • Added new Design for Downed Companion indicators for when they are offscreen

Combat/Systems Fixes

  • Increased arrow drop for bow basic attacks
  • The visual effect of the Stamina Drain Aura cast by Ghost type enemies will now correctly end with the effect rather than lasting twice as long
  •  Added loot drops for killable critters
  • Fixed issue with Crackling Bolt not correctly applying shock accumulation
  • Fixed issue with bear fodder enemies clipping through Kai when attacking
  • Companions affected with Shock accumulation no longer electrocute each other in a loop.
  • Improved lightning accumulation rate in water hazards
  • Raised the heights of the enemy health and stun UI on Ghost units to allow for more unobstructed aiming at their heads.
  • Fixed a typo in the description of the ‘Ring of the Founder’ item
  • Updated animation timings of Giatta’s parry action to better line up with enemy attacks getting parried.
  • Fixed a typo in the journal entry for the Totem of Defiance
  • Improved lightning accumulation rate in water hazards
  • Arrows now have gravity and will fall back down if shot in the air
  • Grimoires now will cost less materials to upgrade per tier, but their per tier upgrade value has been reduced to match the change in upgrade costs
  • Fixed Minoletta’s Conduit now works as intended with the Wand Mastery Ability
  • Fixed description of Chitin Band’s enchantment to match buffs to the item
  • Added Grimoires now use creature parts to upgrade instead of wood
  • Halma’s Fancy trinket now grants +20 Maximum Essence in addition to +3 Perception.
  • Adjusted Aedyran Supply Cache to help make it easier for players to find
  • Companions will now stay closer to the Player.
  • Fixed the typo on one of the epitaphs inside Dawnshore Graveyard.
  • Vailian and Rauataian coins can now be found as loot.

Programming Fixes

  • Fixed an issue with weapons losing enchantments after traveling between maps
  • Fixed an issue where Bristling Frost doesn’t create ice platforms on water
  • Companions now consistently leave the combat state after all enemies lose track of the player.
  • Fixed an issue where Completing certain quests on older saves was not bring properly counted for the Pentiment achievement.
  • Fixed the “Armor Fit for the Wilds” Quest getting stuck at the “Gather Materials” stage.
  • Ensure Proxy actors enter/exit destination points.
  • Dead encounter characters with no loot will no longer respawn
  • Fixed an issue where HUD was not fading out for end slides
  • Improved Optimization to essence wisp spawning
  • Improve appearance of hair, beards and fur when using FSR at lower quality levels
  • Fixed an issue where Player inventory slot being left empty when equipping a weapon with LMB+RMB together
  • Fix a while flash in the world lighting that can sometimes be seen when the loading screen disappears
  • Essence will no longer be reduced from full when loading a save game where the Woedica totem is active
  • Fix grimoire spell input sometimes triggering a quick-slot ability, or vice versa, when playing with mouse and keyboard.
  • Enemies will no longer be stuck in ragdoll after attacking them with Stealth Attack while affected by Pull of Eora ability
  • fixed enemy models appear with a delay if players run into Inner Complex too quickly
  • Fixed First-Person camera unintentionally snapping to the horizon line when swimming along the surface of water
  • Damaged Maegfolc enemy will now attack the player outside of melee range correctly
  • The First-Person camera will no longer snap to default position upon using the Power Jump ability
  • Fix weapon attacks restarting instead of finishing if the player rapidly taps the attack input at the end of another ability
  • Ilora now consistently utilizes her ranged weapon.
  • Fix some rare cases where slow-motion could last longer than intended.
  • Play appropriate hit reactions when a player’s or NPC’s attempted block fails to mitigate any damage, such as when being hit from behind.
  • Fixed an issue with Companions ragdoll during cutscenes
  • Fixed an issue with missing VFX indicating that the companion is poisoned
  • Giatta’s Purification upgrade Essence Pressure no longer affects anything that isn’t a living enemy.
  • Fixed an issue where Ranged NPC are standing still instead of repositioning to hit the player.
  • Fixed an issue where sometimes Freezing Pillar does not appear after casting the Ability
  • Fixed an issue where the Player is missing one of the Skaen Totem pieces after picking it up
  • Fixed an issue where Unique Pistol “Fair Play” doesn’t cause critical hits when attacking weakpoint spots
  • Overlands maps now remove fog of war from cities if the player has visited them.
  • Essence Cost Reduction modifiers now add together, instead of combining as multipliers (-10% and -20% now combine to -30%, instead of -28%).
  • The version number of the game now appears on the main menu.
  • Fix cases where some totem effects would stop working after a conversation or cutscene
  • Attacking with certain weapons will no longer cause doubled stamina drain when having high attack speed
  • Ranged beetle will no longer mantle cliffs when looking for ranged attack locations.
  • Fixed Seven Strivings hammer not providing extra critical chance
  • Fix visual artifact with jagged edges around water when Effects Quality was not Epic.
  • The traps in The Garden now stay deactivated after re-loading the save
  • The death sequence will now play correctly when falling out of bounds at specific locations across the game
  • The Xaurip Bounty in Emerald Stair will now get properly marked as failed in journal after
      Reveal hidden contents
  • Fix an issue that could sometimes allow summoned characters to outlive the summoner.
  • In some cases where enemies disappear for story reasons, unclaimed loot from killed enemies can still be found
  • Update enemy vitals to always stay above the defined UI anchor location
  • Fixed an issue where picking up totem pieces could sometimes add them to the party stash instead of player’s inventory
  • Increase max attribute level to 30 and set a limit of how much the player can purchase to 15.
  • Summoned skeleton minions  (and other summon abilities) can no longer spawn underground
  • Fixed water interaction VFX when swimming in the water
  • Dreamthrall Elder Brown Bear can no longer get stuck near
      Reveal hidden contents
  • Fixed an incorrect camera placement during conversation with Elia Rosell
  • Bodies of summoned blights now disappear correctly if Sargamis is killed before them
  • The character no longer look like they move in low framerate during conversations on the Xbox Series X
  • Hitting the place where the summoned enemy died will no longer produce hit reactions and blood splatter
  • The music will now fade out more naturally as the end slides end instead of cutting off
  • Fixed an issue causing Companions’ models to morph into each other
  • The enemies will now switch to attacking companions correctly when the player becomes invisible
  • NPC corpses/Loot bags now use Loot Shimmer to indicate whether the loot within is a Normal, Quest or Unique Item
  • Fixed an issue where some dungeon maps are not using correct music after loading from somewhere else
  • Fixed an rare issue where Dreamthrall is in stasis after being killed
  • Improve performance when using the Minor Missiles spell
  • Fix grimoire traits being temporarily removed when casting spells from the ability bar
  • Prevent activating abilities, or soft-locking by opening a menu screen, during the transition between back-to-back cutscenes
  • Fix gameplay and VFX issues when using Godlike stealth attack “Divine Thorn” while wearing a trinket that deals additional damage
  • Fixed a hitch when aiming with bow after loading a save
  • Fixed an issue where Loading a save on which the Player is Poisoned will restart the poison duration
  • Fixed VFX being stretched out after Destroying Freezing Pillar with special grenade
  • Fix Pull of Eora insta-killing Maegfolc
  • Fixed an issue where the Player was unable to come off a ladder in Paradis
  • Fix an issue when breakable objects from not breaking when running into it
  • Improved performance when walking through flamethrower traps at Naku Kubel on the Xbox Series X
  • Enemies at the Xaurip Camp in Dawnshore now get alerted correctly upon breaking the destructible wall
  • Missile Salvo’s purple glow now disappears when the orb does.
  • Enemies will no longer have a permanent glowing effect applied to them if
      Reveal hidden contents

    ability gets cancelled

  • Ranged enemies will now correctly perceive the player partly behind the wall if they appear in their vision range
  • Added accessibility settings for changing how the player interacts with ladders.
    • Fixed issue with players sometimes being ejected from the bottom of ladders.
    • Smoothed out blending for entering the top of ladders
    • Added ladder interact modes (Auto, Mixed, Manual).

Localization Fixes

  • Fixed unlocalized strings in ‘Sound Mix’ option in Polish language.
  • Fixed the Polish translation of fast travel beacon at Delemgan Glade in Emerald Stair
  • The Voice now correctly acknowledges the Player’s pronouns during their conversation in The Beyond while playing in Polish.
  • Corrected translation of ‘Vindictive Band’ item in Polish language.
  • Fixed translation of DLSS description.

Смотрите также

2025-05-16 11:41