Выпущен и подробно описан патч 1.3 к игре Kingdom Come: Deliverance 2.


Студия Warhorse выпустила обновление 1.3 для Kingdom Come: Deliverance 2, включающее более 370 исправлений и улучшений, а также баг-фиксы. Команда разработчиков опубликовала полный список изменений. Вот что предлагает последнее обновление.

Как энтузиаст, я в восторге от обновления 1.3! Оно добавляет захватывающий мир конных скачек в нашу игру. Не могу дождаться, чтобы отправиться галопом к лагерю кочевников, расположенному в регионе Трокси, где у меня будет возможность продемонстрировать свои навыки в захватывающих кросс-кантри гонках и соревнованиях по стрельбе из лука верхом на лошадях. Более того, были добавлены три новых задания, связанных с этой новой активностью: ‘Horsees for Courses’, ‘Racing Horsehooves’ и ‘The Executioner’s Edge’. Эти квесты обещают увлекательное приключение!

Обновление титула 1.3 включает корректировки, направленные на улучшение баланса:

— Сложность врагов в регионе Кутттенберг была изменена для более сложного опыта.
— Цены копыт и эффективность лука были пересмотрены.
— Влияние пьянства на характеристики было перенастроено.
— Уровень сложности бандитов на различных ключевых точках был скорректирован.
— Некоторые редкие варианты предметов, которые ранее не были доступны, теперь можно найти в магазинах и других местах.

Исходя из моих наблюдений, значительных улучшений производительности не было сделано. Учитывая то, как хорошо была разработана KCD2 при запуске, это неудивительно. Вместо этого разработчики сконцентрировались на устранении ошибок, которые создавали проблемы для игры. Вы заметите в списке изменений многочисленные корректировки квестов.

В настоящее время, несмотря на отсутствие улучшения производительности, вы заметите некоторые эстетические изменения и обновления. Например, это обновление увеличивает расстояние LOD (Level of Detail) в трактире Императора Карла. Кроме того, оно исправляет и оптимизирует столкновения в нескольких локациях. Также решается проблема с дождем внутри замка Троски.

В своих обновлениях разработчики оптимизировали различные аспекты игры, такие как бои, верховая езда и системы быстрого перемещения. Кроме того, они улучшили повседневные действия неигровых персонажей (NPC) и усовершенствовали систему преступлений.

Как обычно, Steam загрузит последнее обновление при следующем открытии приложения. Для вашего удобства полный список изменений представлен ниже. Пожалуйста, подготовьтесь, поскольку этот журнал изменений довольно обширный.

Patchnotes für Kingdom Come: Deliverance 2, Version 1.3

New

Horse racing

Get ready for an exciting experience: Horse Racing is here! Join us at the Nomads’ encampment situated within the breathtaking Trosky region, where you can test your abilities in thrilling cross-country races and challenging mounted archery tournaments.

And related quests

Additionally, there are three brand new quests connected to the recently introduced horse racing feature available for you to enhance your experience: «Horses for a Course», «Racing Horseshoes», and «The Executioner’s Advantage».

Features

Alchemy

– Added more drying racks.

– Fixed issue with incorrect number of potions in the codex.

– Fixed glitching animations.

– Fixed black powder container model.

– Modified the special ingredient models.

– Modified cameras.

Animals

– Fixed movement of fireflies and butterflies.

– Improved movement of cows.

Balancing

– Rebalanced the difficulty of enemies to make Kuttenberg region a bit more challenging.

– Adjusted difficulty of bandits at various points of interest.

– Added some previously unobtainable item variants to shops and locations.

– Adjusted stat influence of the drunkenness effect.

– Rebalanced horseshoe prices.

– Removed the slowing effect of the Bane poison.

– Rebalanced bows.

– There should now be fewer drunk people in towns.

– Fixed incorrect alcohol amount in wine.

– Generally slightly rebalanced alcohol.

– Improved diversification in shops: clothing, armour and shoes.

– Improved the diversity of goods at blacksmiths and swordsmiths in the Kuttenberg region..

– Increased shop prices in Kuttenberg.

– Increased the difficulty of robbing merchants.

– Rebalanced raw meat spoil time.

– Rebalanced shop inventories in Sigismund’s camp.

Barber

– Improved barber animation sounds.

If a player starts the game for the first time after updating to version 1.2, they’ll notice that one barber is absent in the game entirely, as the ‘A Good Scrub’ quest, which was previously completed on that playline, has been carried over from the previous version.

Caravans

– Fixed an issue where wagons would pass through NPCs in a dialogue happening on the road.

Combat

– Fixed a UI element not notifying the player they cannot reload in current state or place.

– Fixed inconsistent levels of zoom when aiming crossbows between different display aspect ratios.

– Fixed issues related to the combat opponent asking for mercy while performing a combo.

Combat training

– Fixed a softlock caused by a drunk blackout.

– Fixed the player being able to reach the final duel without a weapon equipped.

– Improved collisions of the training arena in Devil’s Den.

– Improved reactions in the combat tutorial with Tomcat.

Controls

In areas with ceilings that are too low to stand, players can no longer draw their melee weapons while crouching.

— In Hardcore mode, we resolved issues with giving directions and using interactors prior to the map being displayed.

or

— During Hardcore mode, we troubleshooted difficulties in requesting directions and triggering interactors before the map was open.

– Fixed controller vibration when carrying a woman’s corpse.

Crime

– Added a tutorial to warn about the consequences of sleeping in someone else’s bed.

– Adjusted when Mutt attacking people is considered a crime.

– Cumans that player meets and fights on the road won’t surrender anymore.

— Resolved problem where guards could determine a player’s position after spotting a damaged lock on a stocks.

– Fixed issue with the crime of killing hens sometimes not being attributed to player.

– Fixed stuck trespass warning icon in Kuttenberg.

– Fixed the trespass area in Suchdol tavern.

– Improved crime icon indication.

– Improved crime reaction of NPCs in Kuttenberg.

– Improved guard sleeping behavior.

– Rebalanced stats for shop guards in Kuttenberg.

– Reduced the severity of NPC reactions to sleeping in someone else’s bed.

Daily life

– Added ownership to items in the Huntsman’s hut in Opatowitz.

– Fixed trespass being active during open hours in the cellar part of the tavern.

— Resolved a problem that occasionally led sellers to forget locking their doors after work, leaving them open while they visited the tavern.

– Guards will now have their crossbows drawn when standing still.

– Modified innkeeper Weighman’s daycycle so he doesn’t enter the trespass area during work time.

– Modified RPG stats for huntsmen and gamekeepers.

– Set up more NPCs in Troskowitz to go lie down and heal when hurt.

– Fixed weird animations / gestures of drunk NPCs holding a lantern.

Reorganize the contents of the cauldrons near Kuttenberg, ensuring they cater to different social strata who consume from them.

Dice

I incorporated a dice-playing character into the taverns located at Devil’s Den, Miskowitz, Suchdol, as well as the Emperor Charles tavern in Kuttenberg.

Environment

– Fixed missing collision on railing at Suchdol castle.

– Improved LOD distance at the Emperor Charles Inn.

– Polished various collisions and locations causing unenjoyable combat around Grund,

Kuttenberg, Old Kutna, Opatowitz, Sigismund’s camp, Suchdol, and Vrchlitz.

– Removed the placeholder repair kit from the inside of gunmaker’s shop in Kuttenberg.

– Added a door lock for the blacksmith in Suchdol.

– Improved collisions on the lake and river by Maleshov.

– Fixed missing door interactor for the player’s room at the Tachov blacksmith.

– Fixed rain inside the Trosky castle.

– Improved anvil height at Devil’s Den.

Equipment maintenance

– Bathhouse owners and repairmen will now properly react to player being branded.

Fast-travel

– Fixed fast-travel on horseback being slower than on foot.

– Fixed the player sometimes being able to travel to an undiscovered fast-travel point.

Hardcore mode

– Fixed missing translations for French and Italian languages in the perk selection screen.

Horse riding

– Fixed a problem with horse twitching when approaching a trough.

– Fixed various paths not allowing horse magnetism in the Trosky region.

– Modified horse behaviour for places with speed limits.

– Polished FOV during horse riding.

– Removed horse speed limit in Bylany, Miskowitz, and Raborsch.

Horse trading

– Fixed issues with displaying item icon during horse purchase dialog.

– Fixed player’s horse ownership after save/load.

I’ll provide a solution for the problem that occurred when horses bought in Semine repeatedly went back to Semine as the player moved from Kuttenberg to Trosky regions.

Lockpicking

– Adjusted difficulty when using controllers.

Music

– Improved the music choice around the Kuttenberg church and cemetery.

Mutt

– Fixed Mutt’s weird movement when continuously calling him to heel.

– Fixed mismatch in Mutt’s obedience stat being displayed in the Sidekicks part of inventory.

– Polished animation of Mutt fetching a hare.

– Fixed an issue where Mutt would sometimes attack the player.

Random events

In certain random scenarios within the game, non-player character (NPC) horses might be seen standing motionless in the center of paths, without any riders on them.

In an unexpected occurrence, a character remained motionless following a celebration where they consumed alcohol alongside a jubilant parent, failing to regain consciousness on the ground.

– Fixed a prompt without proper text when talking to Riddler Barley.

In the shooting competitions held at random event camps, if a contest ends in a tie, it will no longer be considered a win for any participating player.

Or simply:

Ties in shooting contests at random event camps will no longer result in wins for players.

Reading

– Fixed blinking text.

Reputation

– NPCs familiar with Henry will now properly address him by name if he’s come to see them.

Room-renting

– Fixed a problem with locked door in rented room in Hangman’s Halter in Kuttenberg.

– Fixed a problem with locked door in rented room in Malesov.

– Fixed broken trespass in rented room in Old Kutna.

– Fixed the unlocked guest room in Zhelejov inn.

Skill trainers

– Fixed an issue where skill teacher icons could point to a dead NPC.

— In instances where the teacher no longer possesses any new knowledge to impart, I would suggest removing the skill-teacher icon.

Skills & perks

— Resolved an problem occurring when loading a game line on recent updates, which caused incorrect points of interest markers to show up in the map filter settings.

Or simply:
— Solved a glitch that made wrong POI (Point of Interest) markers appear on the map when loading a playline in newer versions.

– Fixed the ‘Explorer’ perk staying active when starting a New Game.

– Fixed the ‘Diehard’ perk cooldown being shorter than intended.

– The effect of the ‘Head Start’ perk now has a two-minute cooldown.

– Increased the ‘Sandman’ perk’s effect.

UI

– Added a short fader when opening inventory for smoother transition from game world.

Miscellaneous

– Fixed the classification of honey and eggs for the purpose of the statistics.

– Fixed dialogue logic with Troskovitz Innkeeper Betty.

– Holes dug by the player now stay dug out after level switch.

– Improved structure and logic in Brabant’s lore dialogues.

– Improved physics of clothes of characters on horseback.

– Fixed consistency issues with shoes being able to be worn under some plate leg armours.

– Fixed an issue causing some soldiers to not properly switch to ragdoll when killed.

– Fixed a partly missing voiceover for a general store seller in the Jewish quarter.

Quests

A Good Scrub

– Fixed the Kingfisher bathhouse icon not being visible on the compass.

— Corrected a problem that allowed players to seek guidance from passed-out, intoxicated characters in challenging gameplay sessions (hardcore mode).

– Fixed an issue during the party cutscene where the guard could arrive without clothing.

Ars Dimicatoria

– Fixed a prompt without proper text while talking to Menhart and Arne in the tavern.

– Fixed an objective remaining active indefinitely when the duel with Arne is skipped.

– Fixed broken animations if the player makes the oath while drunk.

– Fixed various issues being caused by the player using poisons during the quest.

— Resolved a problem that caused a crime committed against the Germans during the tournament to disrupt the intended quest progression.

Resolved a problem that prevented you from accessing your inventory after losing a duel against Arne for a short period.

Attila

I’ll provide a solution for a problem that occurred when the ‘Dancing with the Devil’ quest was finished prematurely, causing the horse not to appear in the correct position.

— Adjusted unfavorable responses for players who committed crimes during their quest, allowing them to continue advancing.

Back in the Saddle

I’ll rephrase that for you: I resolved a problem where Hertel failed to respond when the player was picking the jail door locks, which he was standing directly in front of.

– Fixed quest collision with the Canker ambush.

– Rebalanced Marek’s shooting ability.

Battle of the Frogs and Mice

– Fixed NPCs killing each other while fighting on the pasture.

Bellatores

– Adjusted the volume of various voice lines.

Nowadays, Cumans are spending less time dining and often eating by themselves to avoid a situation where they all lack helmets during unexpected attacks at midday.

– Fixed Jan Posy’s horse teleporting slightly forward upon arriving at the ambush site.

– Improved Miroslav’s tied up animation.

Besieged

– Fixed an issue with missing Dobrosh and Wolfram during Siege of Suchdol.

Civitas Pragensis

– Fixed freeze during a cutscene.

– Fixed horses’ reaction to a crime.

– Removed player bleeding from the previous quest.

Dancing with the Devil

– Fixed an issue with Maleshov soldiers fighting without weapons after waking up.

– Fixed an issue with available lore from a different quest.

– Improved environment – barrier at burning Maleshov village.

– Improved environment at Maleshov fortress.

– Improved lighting during dialogue with von Bergow.

– Improved the behavior of the duel with Dry Devil after loading a save.

Divine Messenger

– Fixed Godwin being able to loot items from Henry’s chest at an inn he previously rented.

– Fixed an issue where NPCs could attack Godwin during dialogue.

– Fixed an issue where doors could remain open during the jail sequence.

– Henry now gets parts of his armour unequipped during the prison scenes.

Dragon’s Lair

— In case the player triggers the confrontation scene with The Alchemist, Slava will not be dressed, since he was asleep during that instance.

– Fixed crime resolution being available after surrendering to the Sigismund’s soldiers.

Easy Riders

– Fixed objectives in the rock maze.

– Fixed pebble throwing not being available if player ran through the reeds to the end.

Enough!

– Fixed an issue with village trespasses being turned off during the quest.

Exodus

– Adjusted when saves can and cannot be made during certain parts of the quest.

– Fixed an issue where certain NPCs would remain in the closed quarter after the quest.

Resolved a problem that caused enemies to exit the vicinity upon encountering a tossed pebble, resulting in the player becoming stuck or unable to progress (soft-lock).

– Fixed an issue where guards could reach and get stuck in the closed-off quarter after the quest.

— I resolved a problem that allowed players to find themselves trapped in a sealed-off area with no exit, having passed out due to excessive drinking.

– Removed levitating pretzels from a cutscene.

Feast for the Poor

– Fixed an issue where certain quest behaviours could be continued upon quest fail.

Fight Dirty

– Fixed journal inconsistencies.

For Victory!

– Adjusted the difficulty of the duel with the captain.

— Resolved a problem that caused Manyeta to be unable to transport to the castle kitchen when the feast began after its scheduled time.

– Fixed an issue where the player could leave the area of the battle.

For Whom the Bell Tolls

– Added groschen to stashes so that player can play dice with Nicodemus.

– Improved trespassing at Trosky.

Forbidden Fruit

– Fixed Ignatius leaving the quest area after a time skip.

Fortuna

– Adjusted the fight difficulty.

– Fixed an issue where the player could save during a QTE cutscene on consoles.

Frogs

– Added sounds for the maypole climbing animation.

– Fixed a prompt without proper text while talking to Old Olbram.

– Improved dialogue if the player was seen causing ills to both villages.

Handsome Charlie

– Fixed an issue where during the start of the competition, NPCs would attack each other.

– Fixed weird behaviour of Charlie when spoken to outside the area marker.

High Toll

– Fixed a prompt without proper text during a chat with the leader of the soldiers.

— Resolved a problem that allowed players to entice the military commander from his camp, engaging him in battle before they had accomplished the mission to locate the camp.

– Fixed an issue where the leader of the soldiers could be found wandering far from the camp.

Hunger and Despair

– Fixed incorrect conditions for triggering some romance options with Katherine.

– Improved background sounds.

– Removed food from some chests.

Hunting the Werewolf

– Fixed an issue where the player would not receive a reward, despite being told about it.

Ill Repute

In the games ‘Ill Repute’ and ‘Last Will’, dueling options will no longer be simultaneously accessible, as they share the same dueling location, leading to inconsistent gameplay behaviors.

In Vino Veritas

– Fixed a mismatch between voice-over and subtitles in a specific dialogue line.

– Improved the alignment of chalices during the degustation dialogue.

– Rebalanced the score counting system for the ‘Under the Straw hat’ activity.

Into the Underworld

– Fixed Samuel’s trap not triggering.

– Fixed a prompt without proper text while talking to Lousy Mary.

Resolved a problem that was causing guards to show up unexpectedly during an ambush, as well as during conversations between Samuel and Liechtenstein.

— Resolved a recurring problem in the combat and conversation sequences during Goatskin’s heist, ensuring that it no longer repeats endlessly.

– Fixed certain objectives remaining active upon quest completion.

– Fixed missing voice-over in the post-fight cutscene.

– Removed an incorrect dialogue option with Zizka after completing the quest.

Invaders

Resolved several problems that arose when the player manipulated Non-Player Character (NPC) quest givers from the tavern zone into areas outside the tavern, using unlawful methods.

– Improved music throughout the quest.

Judgment Day

– Fixed Henry’s sword disappearing from inventory.

In a subsequent interaction, I discovered that upon providing Radzig with a refurbished longsword, its damage output was reduced instead of being increased as expected.

– Fixed an issue where Henry retained the same level of Hunger from the Hunger and Despair quest.

– Fixed an issue where Samuel wouldn’t have any weapon at hand.

– Fixed some endings not triggering correctly.

– Improved sounds of battle in the background.

– Reduced the glitching of Henry’s parents’ clothes during the cutscene.

Kuttenberg Tournament

– Adjusted how objectives about collecting rewards end when the tourney ends.

– Adjusted when fans set out to go home after the end of the tourney.

— Resolved a problem that prevented the Master from requesting returned rental equipment when a player attempts to re-enroll after failing the previous tournament due to committing a crime.

– Fixed an issue where a fight wouldn’t start if a save file created inside the arena was loaded.

Corrected a problem that caused fans to display irrational or fearful animations during tournament battles.

Addressed a problem that led fighters to remain severely injured during breaks between rounds, resulting in undesirable actions.

As a passionate gamer, I recently tackled an intriguing problem that was causing quite a stir in our gaming community. It seemed that when players loaded their game from a save file immediately after stepping into the arena, their opponents wouldn’t appear. Now, I’m thrilled to report that I’ve managed to rectify this issue! The arena is once again ready to host epic battles between players and their worthy adversaries.

— Resolved a problem so that the Master no longer demands returned rental equipment prior to allowing a player to register again for the tournament.

– Fixed an issue where the tournament would never end if the player left the area.

– Fixed issues with Kumel’s behaviours after the tournament ends.

– Fixed the ‘New Activity’ marker remaining active on the dead Master.

– Fixed tourney getting stuck if a crime was committed in between player’s fights.

– Fixed tourney fighters being able to knock each other out during tourney fights.

– Fixed tourney getting stuck if a fighter called Steel Stanislav was about to attend.

Adjusted several glitches when a player attempted to fast-forward time following a quest failure, instead opting for an unlawful act during the tournament.

– Fixed weird behaviours if the player arrived at the tourney while being chased by guards.

If you switch levels while an active quest is ongoing, the quest will no longer be successful upon leaving the Kuttenberg region, but rather upon returning from the Trosky region.

– Improved updates of various objectives when the tournament ends.

– Improved various journal entries upon missing the tournament.

– Replaced the ‘New quest’ icon on the Master with a more fitting ‘New activity’ icon.

During the tournament, breaks occur solely when a player is on the verge of participating in their battle.

– Tourney fighters won’t linger around the arena after the tournament ends anymore.

Justice

– Fixed an issue sometimes causing the quest to not start.

In other words, if a player completes a mission without initially interacting with it, the game may not register the quest as completed.

Laboratores

– Players now can’t reach a safe spot during the brawl.

Lackey

– Fixed an issue where injured Vostatek wouldn’t look at Henry during dialogues.

— Resolved a problem where the player couldn’t interact with Vostatek under specific circumstances, when he was supposed to be left alone.

Or simply:
— I solved the issue of not being able to talk to Vostatek in certain situations if he was sent home on his own.

– Improved NPC perception: people will notice missing things under more realistic conditions now.

– The bow in Vostatek’s camp will no longer be considered stolen if picked up.

Last Rites

– Fixed an issue where Godwin already had some reputation categories unlocked.

– Fixed incorrect language in the final cutscene voiceover in the Spanish localization.

– Removed the cooldown for ladder pushing when an enemy dies near it.

Like Old Times

– Fixed weird behaviours of soldiers being attacked by the player as they try to run away.

Mark of the Brotherhood

— Resolved an issue where a shattered sword caused a crash upon being given to Menhard, which was obtained by defeating Jimram (without exploring the junkyard).

OR

— Solved the problem that led to a game crash when delivering a broken sword from Jimram (who wasn’t found in the junkyard), to Menhard.

Both versions maintain the original information but are more easily understood and readable.

Materia Prima

– Adjusted the interactor to put sacks on the wagon so it’s easier to find.

– Adjusted various parts of the stealth sequence.

Melee at the Mill

– Fixed an issue where the player could not attack Hensel during the fistfight.

Mice

– Fixed an improper reaction to the player hitting Olbram’s bull.

Miri Fajta

– Added race track signs.

– Fixed loading issue of a save made after losing a fistfight wager.

– Fixed player camera to always face forward at the start of horse race.

Necessary Evil

– Fixed Henry and Capon levitating in the cutscene after torturing the bandit.

– Fixed animations during torture.

– Fixed clipping during animations of the captive dying.

Opus Magnum

Adjusted the goal to ensure a dress that doesn’t get ruined when the wedding ceremony in «Wedding Crashers» begins.

– Improved lighting and particles in the black powder testing cutscene.

Oratores

– Adjusted animations for lifting and putting Lady Rosa on her feet.

– Adjusted horse speeds during the chase.

– Adjusting shadow visibility in Ruthard Palace.

– Fixed the treasury key not being recoverable after loading the game.

– Improved choice of background music during the start of the quest.

– Restricted access to horse inventory in restricted areas.

Popinjay Shoot

– Fixed an issue where multiple fans would stand clipping together during the competition.

If a player has previously broken the law, stationary security personnel might disrupt the event if the infraction occurred prior to its commencement.

– Fixed opponents in the Kuttenberg Popinjay Shoot.

– Fixed the quest starting even if Vlach is already dead.

Post Scriptum

– Fixed names of Markold’s bandits.

– Fixed the issue when Myslibor wasn’t waking up right away from the fight.

Primum Nil Nocere

– Fixed missing dialogue camera during diagnosis of Peter.

Ransom

– Fixed an issue where no decision would be available in a specific dialogue.

As a dedicated game enthusiast, I recently resolved a problem that was causing the Zimburg brothers to remain unavailable for reinforcement during the ‘Ransom’ quest. This predicament occurred when players had successfully completed the ‘Skeleton in the Closet’ quest. Now, everyone can enjoy the full gaming experience!

Reckoning

– Fixed Henry’s position on horseback during the ending cutscene when leaving alone.

– Fixed visual glitches in dialogues with Samuel.

– Fixed placeholder strings being shown as names of some of the Prague waffenrocks.

– Fixed a non-moving and illogically placed soldier.

Rosa’s Book

– Fixed Rosa’s clothes flickering under certain day light conditions.

– Improved Rosa’s reactions to the player causing crime.

Skeleton in the Closet

– Fixed an issue where UI and music hint at combat still happening upon killing all enemies.

So It Begins…

– Adjusted positions of men in the player’s unit when giving orders.

– Adjustment of the behaviour of Samuel and Kubyenka during the siege of Suchdol.

Established Capon’s stance during the triadic conversation between him, Zizka, and the combatant following their first confrontation at Suchdol.

– Fixed a problem with long distance chat with Godwin.

– Fixed a problem with long distance chat with Janosh.

– Fixed a problem with long distance chat with a guard.

– Fixed a problem with long distance chat with the fake guard.

– Fixed an issue where the player could knock out Captain Frenzl.

– Fixed an issue with awakening a sleeping guard with a firearm.

– Fixed door locking during the night attack during the siege.

– Fixed exhausted buff during the siege.

– Fixed guard behaviour during the night attack during the siege.

– Fixed incorrect NPC behaviours when autosave for the start of the battle was loaded.

– Fixed naked NPCs appearing in the cutscene.

– Fixed the crime system being disabled during the night patrol.

– Removed the player’s ability to hold onto food items by storing them in horse inventory.

Speak of the Devil

– Fixed Zizka’s ambush victory speech getting cut off by corpse reactions.

– Fixed the recognition indicator getting stuck after the ambush.

Spoils of War

– Fixed a prompt without proper text while talking to Puta.

Striped Tonies

In the revised version, there will no longer be an interaction with Anton or Franzi that doesn’t include subsequent dialogue.

– Fixed an issue where talking with Franzi could start a completely different dialogue.

Taking French Leave

– Fixed issue of the player falling down from horse during the initial horse ride sequence.

– Fixed missing VO for Maleshov soldiers.

– Fixed music during the polylogue with Vavak.

– Fixed redundant dice table icon at Maleshov fortress.

– Improved behaviour of Capon and Brabant when heading to stables.

– Improved behaviour of sleeping civilians at Maleshov fortress.

– Improved environment: ledge in Maleshov secret passage.

– Removed a weapon from Capon’s prison room chest and improved contents.

Teeth in a Bag

– Fistfight with Goliath won’t be available during this quest to not cause conflicts of behaviours.

The Feast

— Resolved a problem that allowed players to initiate Combat Training II with the Dry Devil character during this particular quest.

– Fixed non-reactive hitboxes of allies post battle.

– Improved sounds during battle.

The Fifth Commandment

– Added reward after dialogue with Katherine about the fate of Mandelina.

– Adjusted contents of the chest in the morgue.

Resolved a problem that caused non-player characters (NPCs) to appear unreasonably in the backdrop while investigating a corpse. Instead, they will now behave more realistically and appropriately during such scenes.

– Fixed an issue where during the tavern fight, opened doors caused issues with the quest finale.

I found and resolved a problem where the journal would wrongly record updates when the Innkeeper Mole’s quest failed to complete.

Resolved a problem where the journal would wrongly update if the quest was not completed successfully upon advancing to The Lion’s Den primary quest.

– Fixed blocked dialogue with Father Prokop.

– Fixed incorrect trespass in the Grolles’ house.

– Fixed some characters appearing naked in cutscenes.

– Fixed the dialogue after Katherine kills Mandelina without the player intervening.

– Fixed the quest not failing if Prokop the priest is killed.

— Resolved an unauthorized entry incident that occurred while attempting to pose as a fencing instructor, prematurely shutting down the intrusion at the Grolles’ residence.

– Removed a weapon from sick father’s inventory.

The Finger of God

– Fixed the player being unable to lockpick the door to Klara’s hut.

The Heirloom

Corrected an inconsistency where the game incorrectly flagged failure when the player managed the hostage crisis in a specific manner, then promptly departed from the hut region.

— Adjusted the unsuitable response from the quest provider following the completion of the quest in a certain manner.

As an enthusiast, I recently tackled a problem where, following Hanka’s surrender and departure from the vicinity, there wasn’t any subsequent objective shown. Now, it’s all set and resolved!

The Hermit

– Fixed a time sensitive dialogue option being available repetitively.

The Italian Job

– Fixed an issue where Capon and Brabant wouldn’t walk to the well upon killing all guards.

I’ll rephrase that for you.

— Resolved a problem where, once the lords were freed, players found themselves unable to engage in conversation with certain NPCs since no dialogue options were provided.

Resolved a problem that allowed players to engage in non-mission conversations with Non-Player Characters (NPCs) during subterranean gameplay.

– Removed potions of Henry’s quality from the Italian court kitchen.

The Jaunt

– Fixed dialogue containing string IDs instead of words.

– Fixed the texture on Gnarly’s reward shield.

– NPC won’t be stuck when player arrives to Semine during the night.

– Objective to find Ventza won’t fail during a dialogue.

– Semine and Gnarly now will continue on their way when you’re punished for a crime.

In Apollonia, neither Semine nor Gnarly will catch the player unexpectedly for any crime they’ve done to them in Semine.

– Ventza won’t stream to the camp next to you when you’re tasked with finding him.

The King’s Gambit

– Fixed the majordomo asking for an explanation for Franta’s absence multiple times.

– Fixed the stable shed being accessible too early.

– Rebalanced the Raborsch stablemaster’s skillchecks.

The Magic Arrow

– Fixed self-defense against Lenek’s dogs being classified as a crime.

The Mouth of Hell

– Added properly reacting crime icons during the mine gameplay.

– Adjusted wooden beams collisions to prevent unfair combat.

— Resolved a problem that prevented players from completing the quest if they traveled to the Trosky region and returned prior to the final dialogues.

– Fixed missing behaviour of Taras.

– Fixed wrong behaviour of Taras when the player loots dead villagers.

The Peasant Revolt

– Fixed the quest not failing under certain conditions if the player kills Vlasta.

– Fixed wolves being stuck after loading certain old saves.

– Kubyenka won’t talk about rebel villagers again when the player is already investigating it.

The Reliquary

– Fixed exploit for Craftsmanship EXP when moving the sword between the player and horse.

The Spark

– Fixed long pause in the dialogue with guards.

– The rag in the mine is now present only after the start of the quest.

The Stalker

– Fixed an issue where Chakan could get stuck in a combat state after performing a save load.

– Fixed an issue where NPCs wouldn’t react to Chakan’s dead body.

The Storm

– Fixed incorrect frame transition in cutscene where the player meets Istvan.

– Quest will now start even if player killed the Trosky scribe in the open world.

As a game-master, I tackled an uncommon glitch that was blocking players from entering the Kuttenberg region post-quest. Now, they should be able to dive right in!

– Removed several soldiers to make the stealth easier.

– Fixed audio in Apollonia.

The Sword and the Quill

— Upon entering the Kuttenberg region initially, there’s a brief instance where user interface components overlap on the screen. This problem has now been resolved.

As a game enthusiast, I sorted out the issue where I’d mysteriously appear outside the castle instead of waking up peacefully during my naptime while playing on hardcore mode. Seems like activating the Somnambulant bonus was the culprit!

– Fixed removal of player outfit.

– Fixed the lack of a Speech skill check for non-violent offenses.

The Thunderstone

– Fixed an issue where losing the fight with Thomlin could cause a very prolonged fader.

The White Roebuck

– Stopped poachers encountered during The White Roebuck from respawning.

Thou Art But Dust…

In the Thou Art But Dust quest, bone heaps won’t revert back to their original position once you leave the level and come back.

Troubadours

– George and Michael reflect what they say when Lawrence is killed during quest.

Via Argentum

– Adjusted the gear of Ruthard’s guards.

– Fixed Henry being noticeably quiet when speaking at the start of a dialogue with Ruthard.

In the hidden mint, Henry is about to initiate conversation and he’ll retrieve a light source like a torch, if one is handy, to enhance the illumination in the area.

Victimised

– Fixed a prompt without proper text while talking to Latsek in a certain dialogue.

— Resolved a problem where the game didn’t respond correctly during time-critical gameplay due to specific time jumps caused by other missions.

OR

— Solved an occurrence where time-dependent gameplay failed to react properly when certain time leaps, triggered by other quests, were initiated.

Wedding Crashers

– Adjusted the quest area when looking for young Semine’s sword.

– Fixed crime issue on the wedding after killing Tuma.

– Fixed link for charisma tutorial.

– Fixed narrative dialogue with the chamberlain.

Yackers’n’Fash

– Trespass inside miller’s home stays deactivated until player finds the standard.

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2025-05-16 12:13