Подробное описание обновления 1.2.1.0 для Battlefield 6 Сезона 2, включает более 240 улучшений, полные заметки к патчу.

Сезон 2 для Battlefield 6 стартует 17 февраля с новым обновлением (1.2.1.0). Сегодня разработчики из DICE поделились полным списком изменений. Это обновление включает более 240 улучшений для игры, так что давайте углубимся в детали.

Инвестировал в Теслу, потому что нравится машина? Это хороший старт. А теперь давай разберемся, что такое мультипликаторы и почему это важно.

Начать разбираться

Окей, так что обновление 1.2.1.0 только что вышло, и главная новость – новая карта под названием Contaminated! Это огромная карта для сражений, действие которой происходит в европейских горах, вокруг старой немецкой авиабазы. Она потрясающая, потому что вы можете играть командами любого размера, и она поддерживает как наземные транспортные средства и вертолеты. Вы сможете прыгнуть в Contaminated во всех привычных режимах – Conquest, Breakthrough, Escalation, Squad Deathmatch и Strikepoint. Не могу дождаться, чтобы проверить это!

Сезон 2 добавляет специальные, временные события, сосредоточенные вокруг VL-7, нового оружия, использующего дым, которое влияет на игроков в различных игровых режимах. По мере загрязнения территорий командам придётся изменить свою тактику, осторожно использовать защитные маски и фильтры и сражаться за доминирование в более сложных и опасных локациях в многопользовательском режиме, Battle Royale и Gauntlet.

Обновление 1.2.1.0 включает в себя значительные корректировки механики отдачи автоматического оружия, делая её более последовательной и сбалансированной. Мы также внесли конкретные улучшения в производительность оружия, чтобы лучше определить их роли и повысить общую удобность использования.

Это обновление включает улучшения в механике перемещения и навигации персонажей в окружении. В частности, перемещение персонажей стало более предсказуемым благодаря корректировкам ускорения, скольжения и прыжков. Мы также сделали перелезание через препятствия более плавным и улучшили анимацию подъема по лестницам, независимо от того, играете ли вы от первого или третьего лица.

Обновление 1.2.1.0 включает в себя множество улучшений и исправлений! Мы устранили проблемы с эксплойтами карт, проблемами с перемещением и сбоями в игровых режимах, таких как Conquest, Breakthrough и других. Вы также найдете новый экран статистики в своем Профиле игрока, и мы сделали интерфейс игры – включая HUD, Battle Pass и подбор игроков – более понятным и надежным. Кроме того, мы улучшили звук, визуальные эффекты, внешний вид косметических предметов и общую стабильность игры на всех платформах.

Steam и приложение EA автоматически загрузят это обновление после его выхода. Ниже вы найдете полный список изменений. Предупреждаем – здесь довольно много корректировок, исправлений ошибок и улучшений, поэтому список довольно длинный!

Заметки к выпуску обновления 1.2.1.0 для сезона 2 Battlefield 6.

PLAYER:
  • Adjusted the acceleration curve of slide and jumps to better account for the player’s speed when entering a slide or a jump.
  • All squad members now display animated health icons when downed, clearly indicating who is able to revive you.
  • Fixed a matchmaking error that could occur when a player left the party while the party leader was already in a match.
  • Fixed a movement extrapolation issue that could cause other soldiers to appear jittery when traversing uneven terrain or changing states.
  • Fixed a rare issue where melee could become unusable if switched to immediately after being revived.
  • Fixed an issue where a player’s legs could clip through thin walls or objects when backpedalling into them.
  • Fixed an issue where a soldier could become invisible and continue moving after dying in a swimming pool.
  • Fixed an issue where a victim’s facing direction could be briefly incorrect when starting a melee takedown on a prone target.
  • Fixed an issue where accepting a squad invite on Xbox could unintentionally select a highlighted tile in the main menu.
  • Fixed an issue where Battle Pickups would sometimes be dropped after being revived.
  • Fixed an issue where deployable Gadgets could be used while on a zipline.
  • Fixed an issue where equipping a camo skin on one vehicle could cause vehicle thumbnails or icons to incorrectly appear camouflaged across all vehicles.
  • Fixed an issue where melee animations could break when initiated immediately after exiting a vehicle in first-person.
  • Fixed an issue where revived players could occasionally receive an unintended weapon state.
  • Fixed an issue where soldiers could be launched unexpectedly when entering a ladder positioned above the camera.
  • Fixed an issue where stickers were not applied correctly on the War Wolf Legendary weapon package for the L85A3.
  • Fixed an issue where the left hand could be seen floating while doing a takedown with the knife equipped.
  • Fixed an issue where the selected player patch could appear duplicated and incorrectly placed on the backpack when using the Veritas Epic skin.
  • Fixed an issue where the Spiteful Mirage skin was missing hair during the End of Round flow.
  • Fixed an issue where the Thunder Engineer skin did not focus the camera on the correct uniform patch location.
  • Fixed an issue where the uniform patch appeared twice on the Peregrine Sniper Epic skin.
  • Fixed an issue where the Wraith Recon skin could become partially transparent in first-person view when starting a match in King of the Hill.
  • Fixed an issue where unlocking characters via the Battle Pass deeplink would not correctly unlock the character.
  • Fixed an issue where unlocking the Brodie character via the Battle Pass deeplink would not correctly unlock the character.
  • Fixed an issue where vaulting onto a vehicle could sometimes destroy it and launch the player unexpectedly.
  • Fixed an issue where weapon pose could fail to update correctly when firing while sprint-jumping.
  • Fixed an issue where weapon switching after being revived could leave players without a usable weapon. The game now prioritises equipping a weapon with available ammunition.
  • Fixed case scenarios where it would sometimes be possible to grab ledges much higher than intended with vault grab
  • Fixed duplicate naming for some of the weapon charms.
  • Fixed excessive mud weathering on the Two-Faced Epic skin’s character model.
  • Improved first-person ladder animations for entering, climbing, and exiting.
  • Improved foot placement when climbing ladders.
  • Improved predictability and consistency of player movement with new acceleration curves instead of linear accelerations. Those updated accelerations retain responsive movement while allowing micro-adjustments of movement (i.e. to peek corners) and ensure that other players’ movement looks more correct to improve the quality and predictability of gunfights.
  • Improved the transition of the soldier’s lower body in first-person view when stopping movement.
  • Improved third-person ladder animations, including hand and foot placement on ladders.
  • Improved vault detection near overhangs while airborne.
  • Made animation and logic improvements to vaulting over medium-sized obstacles, refining momentum and smoothing transitions into movement.
  • Prevented players from vaulting back onto the same ladder when jumping down backwards from it.
  • Reduced the intensity of hit reactions while on fire to improve visual clarity during combat.
  • Reduced the maximum slide impulse length by 25% to improve balance and readability during fast movement.
  • Updated the Winter Warning cosmetic to better align with Battlefield’s visual identity.
VEHICLES:
  • Disabled angle-based damage mitigation on the Traverser Mark II to better reflect its lighter armour profile. It now takes consistent damage from all directions.
  • Fixed an issue where attack helicopter rocket trails could disappear when firing at long distances.
  • Fixed an issue where helicopter rotary cannon tracers could sometimes originate behind the muzzle.
  • Fixed an issue where jet throttle input could remain active after ejecting from the aircraft.
  • Fixed an issue where tank turret aiming speeds differed between first-person and third-person zoom views.
  • Fixed unreliable bullet collision on Anti-Air vehicle radar dishes.
  • Reduced muzzle flash intensity on Anti-Air Tanks and stationary Anti-Air weapons when zoomed in.
  • You can no longer move vehicles forward or backward while the Big Map is open, preventing input conflicts with map zoom controls on controllers.
GADGETS:
  • Fixed an issue where Anti-Tank Mines could fail to deploy correctly in first-person view.
  • Fixed an issue where attached M4A1 SLAM AV Mine explosives on the XFGM-6D Recon Drone did not correctly affect battery life or top speed. Attached explosives now behave consistently and detonate when the XFGM-6D Recon Drone is destroyed.
  • Fixed an issue where the RPG-7 and the MBT-LAW launchers would be inaccurate if fired right after the zoom transition is completed.
  • Fixed an issue where the Smoke Grenade was missing from the Support class Loadout #2.
  • Fixed an issue where the XFGM-6D Recon Drone could be destroyed when its operating soldier was downed.
  • Fixed an issue where the CSB IV EOD Bot could instantly regain an ammo charge when destroyed.
  • Fixed an issue where the LTLM II Portable Laser Designator could prioritise already-painted targets instead of the vehicle being aimed at.
  • Fixed an issue where the Repair Tool torch flame video effect was misaligned in third-person view using non-default FOV values.
  • Fixed an issue where the Repair Tool would not repair vehicles when targeting glass components.
  • Fixed an issue where the RPG-7 could fire unintentionally when switching weapons after releasing the trigger.
  • Fixed a bug that prevent the player from returning properly to the previous weapon after throwing a supply pouch and would keep throwing more supply pouches
  • Improved consistency when destroying Anti-Tank Mines and M4 SLAM AV Mines with explosives. Clearing out minefields should be easier and more consistent using a tank.
  • Improved consistency of Defibrillator revives detection on stairs and uneven terrain.
WEAPONS:
  • Adjusted in-world spotting range when firing a weapon without a suppressor or flash hider, reducing it from 75 to 54 metres.
  • Adjusted minimap spotting range when firing suppressed weapons, increasing it from 15 to 21 metres to better align with intended balance.
  • Fixed consistency with recoil compensation, making sure that the amount of aim input needed to compensate for recoil matches the amount of recoil.
  • Fixed a visual issue with the standard fire mode on the SL9 being incorrectly set to safe; it is now set to full auto by default.
  • Fixed an issue where locked weapon skins could be used in the Firing Range.
  • Fixed an issue where shooting the first target dummy could generate particle effects at the player’s position.
  • Fixed an issue where the 5 mW Green Laser was too expensive to equip on the DRS-IAR.
  • Fixed an issue where the Flashlight could appear slightly misaligned when equipped on the MP5.
  • Fixed an issue where the LA-23 Laser pad could appear floating when equipped on the RPKM.
  • Fixed an issue where Scope glints and laser sight lens flares would be visible through the cover of smoke grenades.
  • Fixed inconsistent knife melee timing to improve reliability during close-quarters combat.
  • Fixed multiple weapon attachment visual issues, including lasers, flashlights, and optic alignment.
  • Fixed the LMR27s Fast 15- and 20-round magazines not reducing reload time as intended.
  • Fixed the SGX RO-M 1.75x sight to function consistently with other weapons.
  • Fixed visual issues with bolt-action rifle animations, including intrusive ADS motion and incorrect finger placement.
  • Improved scope glint orientation at long distances so enemy aim direction is more accurately telegraphed.
  • Knife takedowns against enemies who are prone on their back now correctly connect with the defender.
  • Reduced the Mini Scout muzzle velocity from 880 to 800 m/s.
  • Reduced the Mini Scout limb damage to better align with lower-torso damage values.
  • Updated the M433 Level 50 Mastery Package to use the correct magazine mesh.
  • Updated the Range Finder custom zeroing to not apply its effect instantly; it now requires a short delay before taking effect.
  • Updated player-facing descriptions for non-sniper grippod attachments to better reflect their gameplay effects.
  • Updated player-facing name of the TR-7’s fluted barrel to match the formatting of its other barrels.
  • Weapon Recoil Tuning: Adjusted recoil behaviour across automatic weapons to better reflect real combat ranges and ease-of-use expectations, improving ranged consistency while preserving intended weapon roles.
  • AK-205: Adjusted recoil behaviour to better match expectations for a 5.45×39mm weapon, with minimal impact on overall handling.
  • B36A4, L85A3, M433, SOR-555 MK2: Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
  • DB-12: Increased rate of fire and faster pump action to improve reliability in close-quarters combat.
  • L110: Reduced recoil to reinforce the handling differences between belt-fed Machine Guns and Assault Rifles.
  • LMR27: Increased damage at close to mid ranges to better reward accurate headshots.
  • M123K: Reduced recoil to improve sustained-fire control and reinforce its role as a belt-fed Machine Gun.
  • M277: Reduced recoil, improving effectiveness at range.
  • M417 A2, QBZ-192: Reduced recoil randomness to ensure they remain competitive relative to updated Assault Rifles.
  • PW5A3, SGX: Increased recoil, making them slightly harder to control and less precise at longer distances.
  • PW7A2, USG-90: Adjusted recoil behaviour to improve effectiveness at range while slightly increasing handling difficulty up close.
  • SCW-10: Increased recoil to reduce effectiveness at range and reinforce its close-quarters role.
  • SG 553R: Increased recoil to limit effectiveness at range and better align with its strong close-range performance.
  • SOR-300SC: Adjusted recoil to ensure it remains competitive alongside updated Assault Rifles.
MAPS & MODES:
  • Added Rush as a new mode to Mirak Valley.
  • Fixed an issue in Escalation on Operation Firestorm where vehicles would not spawn at HQ as intended.
  • Fixed an issue in Squad Deathmatch where locked squads could cause the scoreboard to appear partially empty.
  • Fixed an issue in Sabotage where attackers could reach elevated positions and spawn-camp the defending team on Blackwell Fields.
  • Fixed an issue in Sabotage where attackers could spawn within direct line of sight of defenders when deploying at HQ on Blackwell Fields.
  • Fixed an issue on Siege of Cairo where players could reach the top of buildings in Sector D3 using the Deployable Cover gadget.
  • Fixed missing water and visual issues in several swimming pools across Eastwood.
Manhattan Bridge
  • Fixed an issue where destroying a garage by D objective could trigger a whiteout effect across the map.
  • Fixed an issue where destroying an office building by F objective could incorrectly trigger a blackout and cause other players to see random colors and bright lights across the map.
  • Fixed an issue where destroying parts of a plaster ridge at C objective could expose occlusion problems, causing large sections of the map to disappear when viewed from certain positions.
  • Fixed an issue where players could stand on top of the bridge, creating unintended gameplay advantages.
  • Fixed an issue where points of interest on the minimap were incorrectly labelled as «Dumbo» instead of Manhattan Bridge.
Empire State
  • Fixed an issue where players could capture Point B (Sector 2) on Breakthrough from an unintended upper floor.
  • Fixed an issue where players could place the Assault Ladder on invisible collision near the NATO HQ.
  • Fixed an issue where players could reach unintended areas above the D flag after being launched into the air.
Strikepoint
  • Fixed an issue on Liberation Peak, Operation Firestorm, and Iberian Offensive where multiple world and vehicle assets would not restore correctly after the halftime world reset.
  • Fixed an issue where matches could end prematurely when teams were tied at 5:5.
  • Fixed an issue where players joining a match late could spawn under the map.
  • Fixed a rare issue where a wiped team could be incorrectly awarded a point.
  • Added the Scout Helicopter to the following maps and modes:
Conquest
  • Manhattan Bridge
  • Operation Firestorm
  • New Sobek City
  • Mirak Valley
Escalation
  • Manhattan Bridge
  • Eastwood
  • Operation Firestorm
  • New Sobek City
  • Mirak Valley
PROGRESSION:
  • Battle Pass Tokens are now earned more quickly through Career XP and Weekly Challenges, allowing for faster progression through regular gameplay.
  • Fixed an issue where rerolling challenges could become unavailable when switching between the Battle Pass and Daily Challenges.
  • Fixed an issue where the assignment tracker did not correctly track missions from the Unit page.
  • Fixed incorrect tracking for multiple weekly and assignment-based challenges.
  • Fixed multiple issues with challenge criteria displaying or progressing incorrectly across REDSEC Gauntlet and Weekly Challenges.
  • Fixed incorrect progress display for Week 2 challenges.
  • Fixed an issue where exploration assignments could complete with fewer actions than intended.
UI & HUD:
  • Engineer icon changed to improve readability and make role more clear based on community feedback.
  • Fixed a localisation issue where the Loadout Zeroing and Attachment prompts could overlap in several languages.
  • Fixed an incorrect icon for the M3A3 Bradley.
  • Fixed an issue causing Field XP UI animations to trigger too frequently.
  • Fixed an issue causing low minimap shadow quality and rendering artefacts on some multiplayer maps.
  • Fixed an issue on PC where the Big Map displayed keyboard and mouse icons even when using a controller.
  • Fixed an issue where Battle Pass points earned from weekly missions were not reflected correctly on the End of Round screen.
  • Fixed an issue where Battle Pass progression tokens were not updating correctly on the End of Round screen after completing Bonus Paths.
  • Fixed an issue where closing the pause menu from the Deploy Screen using a controller could immediately reopen it.
  • Fixed an issue where completed assignments could appear incorrectly sorted as completed on the End of Round screen.
  • Fixed an issue where equipping or previewing gadgets and melee weapons could cause them to appear under the vehicle section in the Loadouts screen.
  • Fixed an issue where locked Battle Pass rewards could appear stuck in the Loadout screen after navigating back from the Battle Pass.
  • Fixed an issue where mortar hit indicators and damage numbers were not displayed correctly.
  • Fixed an issue where the Big Map and scoreboard button prompts were missing in Gauntlet End of Round screens.
  • Fixed an issue where the crosshair could briefly display incorrect spacing when switching weapons.
  • Fixed an issue where the gunner seat aiming indicators on attack helicopters remained static while the helicopter was moving, leading to incorrect aiming feedback.
  • Fixed an issue where the «Go to Store» button prompt was not functional for vehicle customization on PlayStation 5.
  • Fixed an issue where item previews could persist after exiting Store bundles.
  • Fixed an issue where item rotation and zoom could shift to other items when rapidly switching during inspection.
  • Fixed an issue where the Free-to-Play tutorial for custom loadout access did not trigger correctly under certain conditions.
  • Fixed an issue where the map could flip back and forth when rolling an aircraft.
  • Fixed an issue where the resupply message was not visible even when resource indicators were enabled in settings.
  • Fixed an issue where the revive in-world icon for squadmates could disappear too early. The icon now remains visible until the player is fully dead and no longer revivable.
  • Fixed an issue where the «Show Game Mode Events» option did not function correctly when disabled.
  • Fixed an issue where the «Stay with Squad» option was missing from the End of Round screen.
  • Fixed an issue where the «Steady Aim» prompt unintentionally appeared on Designated Marksman Rifles; it is now shown only on bolt-action rifles.
  • Fixed an issue where the tank damage screen effect would not properly cancel when exiting the vehicle.
  • Fixed an issue where the «Tracked» section could display an incorrect number of tracked missions.
  • Fixed an issue where UI elements could overlap or misalign during fast menu navigation.
  • Fixed an issue where weapon package deeplinks did not navigate to the correct challenge tile.
  • Fixed duplicate ladder indicators appearing on the jet HUD.
  • Fixed enemy lock-on in-world icons displaying incorrect state colours when targeting vehicles.
  • Fixed missing deeplinks for Dog Tags unlocked via challenges or through the Store.
  • Fixed missing or incorrect icon art for several assignment and unit challenge rewards.
  • Fixed inconsistencies between Battle Pass progression shown on the End of Round screen and the Battle Pass menu.
  • Fixed incorrect unit descriptions for select NATO and Pax Armata forces.
  • Fixed missing high-definition feedback when the Phalanx HQ Defence destroyed incoming projectiles in Conquest.
  • Fixed missing or incorrect game mode tiles appearing on launch or after finishing a match.
  • Fixed multiple issues causing in-world icons to flicker, including look-at, occlusion, and delayed occlusion updates.
  • Fixed new reward markers not resetting correctly when switching between Season and Bonus Paths.
  • Fixed player pickup request icons not displaying correctly.
  • Improved readability of missile intercepted indicators.
  • Improved the revive in-world progress bar to more closely match the downed player’s screen, reducing the gap where a revive was no longer possible but still appeared active.
  • Reduced delay of UI hit indicators showing up when a hit has been confirmed.
  • Reorganised killer information on the kill card to improve readability.
  • Season 2 introduces a new stat screen in the Player Profile, featuring Career Total, Career Best, and Accolade stats. Each of these three screens showcases a variety of detailed statistics. The Career Total stats header includes both overall totals and breakdowns by game mode, while Career Best stats are tracked for both «In a Match» and «In a Life» categories.
SETTINGS:
  • Added an accessibility option for flash and stun grenades that replaces the white flash effect with a black screen effect, reducing sudden brightness while preserving gameplay impact. This option can be enabled in the Accessibility settings.
PORTAL:
  • Fixed a memory leak that could occur when specific scripting events were triggered repeatedly.
  • Fixed an exploit that allowed players to farm excessive XP by repeatedly destroying AI-spawned vehicles.
  • Fixed an issue where Battle Pickups spawned via Loot Spawners were missing minimap and big map icons.
  • Fixed an issue where certain rules events triggered at incorrect times, including capture point enter/exit events.
  • Fixed an issue where experiences in the «In Review» state could not be edited or deleted.
  • Fixed an issue where modifying reinforcement multipliers could cause incorrect ticket counts to be displayed during sector progression.
  • Fixed an issue where players could be reassigned incorrectly or prevented from deploying when squads reached maximum size.
  • Fixed an issue where players could create AFK farming experiences that bypassed intended progression limits.
  • Fixed an issue where players could not report a server while in the redeploy screen.
  • Fixed an issue where Portal Sandbox displayed an incorrect map size in map rotation.
  • Fixed an issue where removing all maps from a map rotation could cause the editor panel to disappear.
  • Fixed an issue where spawning ammo via Loot Spawners had no effect.
  • Fixed an issue where the Export button displayed a placeholder icon.
  • Fixed an issue where users could bypass editor limits by importing modified workspaces.
  • Fixed asset conflicts and errors that could appear when uploading or editing certain maps.
  • Fixed incorrect Front End indicators related to limited-time events.
  • Fixed incorrect map availability and categorisation for Custom Portal modes.
  • Fixed incorrect or lingering UI elements related to respawning, squad reassignment, and mission flow.
  • Fixed incorrect or missing tooltips, placeholder text, and untranslated labels in the Web Editor.
  • Fixed issues that could lead to very long loading times for some Portal experiences.
  • Fixed issues where certain assets could cause players to be returned to the Front End when hosting experiences.
  • Fixed issues where certain gadgets, weapons, vehicles, and Battle Pickups were missing from restriction settings or did not respect configured restrictions.
  • Fixed issues where strike package markers, beacon indicators, and objective icons could behave incorrectly across sessions.
  • Fixed issues where values entered for certain seasonal and environmental mutators were not saved correctly.
  • Fixed issues with Rules Editor lists being scrambled or inaccurate when selecting weapons, gadgets, or ammo.
  • Fixed issues with scripting functions and nodes, including incorrect vector calculations, squad lookup limits, and long-running player events stopping unexpectedly.
  • Fixed missing maps, assets, and set dressing in the Portal SDK, including Season 2 content and winter environment assets.
  • Fixed missing or incorrect indicators for heat warnings, second chance states, and beacon pulses.
  • Fixed multiple issues in the Portal Web Editor where weapons, gadgets, vehicles, and maps were missing, incorrectly categorised, or displayed with placeholder names, images, or meshes.
  • Fixed multiple mutators that had no functionality or incorrect default values, including reinforcement, health regeneration, zoom snap, passenger seat, and verification-related settings.
  • Fixed multiple placeholder or low-resolution vehicle and object meshes appearing when placed in Portal experiences.
  • Fixed rare server hangs affecting Linux-based Portal servers.
  • Fixed server log spam related to loot physics and proximity systems.
  • Updated and replaced several Battle Royale and Portal-related challenges that were no longer functioning as intended.
AUDIO:
  • Fixed an issue where pinging a Vehicle Supply Crate did not trigger the correct supply voice-over line.
  • Fixed audio stuttering when vehicles are sabotaged using the Repair Tool.
  • Improved audibility of enemy ziplines and parachutes, as well as friendly blowtorches, when many sounds are playing.
  • Improved audio obstruction for vehicles, weapons, and soldier footsteps by refining sound source positioning.
  • Improved clarity of distant enemy footsteps by better aligning layered audio content.
  • Improved panning for close non-player footsteps at very short distances.
  • Improved reliability of multiple sound effects under heavy load, including defibrillators, blowtorches, ziplines, and parachutes.
NETWORK:
  • Fixed rare cases where the game could become unresponsive after reconnecting network cables during gameplay or while accepting invitations on Xbox Series consoles.
REDSEC PLAYER:
  • Fixed an issue where dying with a Data Drive could prevent the Extraction mission from progressing.
  • Fixed an issue where in rare cases soldiers could take higher than intended damage when wearing armor.
  • Fixed an issue where mission completion rewards could fail to drop correctly if the player initiating the mission was killed just before completion.
  • Fixed an issue where the deploy input during Battle Royale insertion was not triggering consistently.
  • Fixed an issue where the party leader would be returned to the Front End after selecting Stay with Squad in Battle Royale Duos.
VEHICLES:
  • Added the Traverser Mark II to select Large, Medium, and Small Gauntlet layouts.
  • Fixed an issue where the weapon could rotate incorrectly in first-person view when using the Traverser Mark II Remote Weapon Station.
  • Fixed an issue where incorrect or missing crosshairs could appear for side passengers in the Traverse Mark II.
WEAPONS:
  • Improved attachment setups for M4A1, M277, SVDM, Mini Scout, UMG-40, and 18.5KS-K, ensuring these weapons use their intended attachments and are better balanced when found as loot.
CALL-INS:
  • Fixed an issue where the UAV call-in sound effect could continue playing if the action was cancelled by vaulting.
  • Increased the drop speed of Custom Weapon Drops, Supply Drops, and Mission Rewards after being spawned in the air.
  • Introducing a new, limited, tactical Strike Package, allowing players to call in a volley of gas discharging artillery shells on a targeted location of the map. This Strike offers a unique way to disrupt and deny key areas to enemies.
MAP:
  • Fixed an issue where tanker container ramps could clip through large deployables; ramps now correctly damage or destroy objects and vehicles when lowering.
  • Fixed multiple terrain and object placement issues.
PROGRESSION:
  • Fixed an issue where Battle Royale «Special Forces Operator» Challenge rewards were not granted correctly.
UI & HUD:
  • Fixed an issue where strike package map markers would not disappear when joining a Gauntlet session right after playing a Battle Royale match.
  • Fixed an issue where the Clear Ping action did not work with default controller bindings.
Battle Royale
  • Fixed an issue where helicopter insertion flight paths on the Big Map could become misaligned when the helicopter or endpoint icons were off-screen.
  • Fixed an issue where the Decryption Beacon displayed an incorrect texture.
  • Fixed an issue where the loot feed could incorrectly increment the number looted when picking up the same item repeatedly.
  • Fixed an issue where players could toggle flashlight and laser attachments while navigating the inventory.
  • Fixed an issue where the UAV icon was too small on the minimap and big map.
  • Fixed multiple issues with the Second Chance UI, including incorrect timers, widgets persisting after squad wipes, and incorrect visibility when players left the match.
  • Removed outdated soldier voice-over lines referencing «supply drops» when pinging crates or supply vehicles.
Gauntlet
  • Fixed an issue where the Beacon Pulse icon could appear too far away when first picked up by an enemy.
  • Fixed an issue where the countdown icon on the Mobile Respawn gadget could disappear too early.
  • Fixed overlapping UI elements when rapidly exiting the Edit Loadout menu.
  • Fixed overlapping UI elements where «Random Deploy» could appear behind class selection buttons on the redeploy screen.
AUDIO:
  • Fixed an issue where dropped items would not correctly play pickup sound effects.
  • Fixed missing collision sounds for dropped ammunition.
  • Improved reliability of audio feedback for UAV call-ins and mission-related interactions.

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2026-02-13 19:53