Выпущен патч 1.02 для Fallout: London с более чем 300 исправлениями

Выпущен патч 1.02 для Fallout: London с более чем 300 исправлениями


Как давний тестировщик игр Bethesda, я видел немало сбоев и ошибок, которые заставили бы съежиться даже самых стойких геймеров. Но сегодня, когда я углубляюсь в это последнее примечание к патчу, это похоже на глоток свежего воздуха!


Команда FOLON недавно представила обновление 1.02 для созданного фанатами пакета расширения Fallout: London DLC для Fallout 4. Журнал обновлений показывает, что оно включает более 300 корректировок, улучшений и модификаций. Вот подробное изложение того, что нового.

Проще говоря, патч 1.02 решает проблему с неверными объемами уровня детализации (LOD), обнаруженными в игре. Эта проблема вызывала проблемы с файлами сохранения в мирах Ислингтон, Дамп, IWM и Сент-Полс. Чтобы это исправить, необходимо переработать LOD в этих игровых средах. Следовательно, изменения также будут воссоздавать данные предварительной визуализации (Previs) и предварительно объединенные. Это должно помочь устранить случайные сбои и проблемы с видимостью в игре.

Это обновление также включает более сотни изменений в структуру сетки. Геймеры должны ожидать повышения производительности благодаря этим улучшениям сетки, а также разрешению зависаний перед объединением. Более того, они могут рассчитывать на решение проблем с различными сетками столкновений, что приведет к более плавному игровому процессу и устранению потенциальных сбоев.

Как уже было сказано, количество исправлений огромно. Так что я больше не буду тратить ваше время. Fallout: London автоматически обновится до последней версии. Ниже вы также можете найти полный список изменений, а также последний трейлер.

Прежде чем закончить, я должен отметить, что мод ВСЕ ЕЩЕ не совместим с обновлением следующего поколения Fallout 4. Так что да, вам все равно придется использовать его более раннюю версию.

Наслаждайтесь и следите за обновлениями!

Примечания к выпуску обновления 1.02 для Fallout London

Major Fixes:

  • Unexpected broken LOD clip volumes have now been identified and removed across the board:
    This should fix save corruption/save file issues in Islington world, Dump world, IWM World and St pauls world.
    This requires a rework of the LOD in these worldspace. (Check 3D Section for more information)
  • Previsbine (PRP) regeneration:
    Previs and Precombines have been regenerated for the project. Requires further testing on completion.
    This should fix various random/repeatable crashes and previsibility issues (Culling issues, Check 3D Section for more information)

Quest Fixes to the following:

  • “Lands of the Seraph”
  • “Fidei Defensor”
  • “Cold Case”
  • “Heavenslayer”
  • “Lay of the Land”
  • “All to Pot”
  • “Green and Pleasant Land”
  • “Taking Initiative”
  • “Nature Adores A Crab”
  • “You Only Live Twice”
  • “Parliament of Fools”
  • “Hurly Burly”
  • “Lost and Won”
  • “Meeting in Millwall”
  • “Prison Break”
  • “The Train Job”
  • “Direct Action”
  • “Clearing House”
  • “Pizza for Jordan”
  • “Gordon’s Alive”
  • “Black”
  • “Tea for Tomb”
  • “L’appel du Vide”
  • “A-maze-ing”
  • “A View To Kill”
  • “The Sneering Imperialist”
  • “Gone Gourd”
  • “Chimney Swept”
  • “Sisyphus”
  • “Stranger In A Strange Land”
  • “The Writing on the Wall”
  • “All the World’s a Stage”
  • “Special Performance”
  • “Das Boote Von Anderen”
  • “Colonial’s Finest”
  • “Trumpet For Edith”
  • “Living on a Thin Line”
  • “The Queen’s Army”
  • “Mad Jack Unchained”
  • “Going for Gold”
  • Kiera’s recruitment quest
  • “Saint of Style”
  • “The Firm”
  • “Scylla”
  • “Glad Tidings”
  • “Dolls Of The Deep”
  • “Made from Girders / Learn about Nuka-Cola and Ion Brew”
  • “Barrow Boy (Nick the Fence Misc Quest)”
  • “It Rises in the East”
  • “Water Woes”
  • “What’s In A Name”
  • “Changing the Barrel”
  • “Fashion Terrorism”
  • “Arms Race”
  • “Welcome to the Vagabonds”
  • “Answers at Last”
  • “Syringe for Alanah”
  • “Where Women Glow and Men Plunder”
  • “Memories of Syd”
  • “Syndication”
  • “Revenge, Thy Name Is Fury”
  • “Don’t Set the World on Fire”
  • “A Roar in the Waves”
  • “Weapon for the Crazy Hermit Andy”
  • “Supplies for Tim the Roundel”
  • “Westminster Tour”
  • “Pub Crawl”
  • “Food for Thought”
  • “Isle of Dogs”
  • Vagabonds Kick Out
  • Vagabond Generic Dialogue
  • Syndicate Kick Out
  • “TERRY” / “Lesson Plan”
  • “Lesson Plan”
  • “The Other Other White Meat”
  • “It’s Coming Home”
  • “Becoming Respectable”
  • “Election Night Special”
  • “A Taste Of Gold”
  • “Out of the Shadows”
  • “Tea Leaf”
  • “Self-Preservation Society”
  • Westminster Rumours
  • “The Lost Tommies”
  • “Inquire about a Choir”
  • “Magic Milk”
  • “Knight of the Cart”
  • “Cable Street Woes”
  • “Temple Troubles”
  • “Swan and Mitre”
  • Roundel Generic Dialogue (Folon_DialogueGenericRoundels)
  • “Pictures of Walls”
  • “Boracic Lint” (Get Godric’s money back)
  • “Artefact for Peru”
  • “Fixer Upper”
  • “Fair is Foul”
  • “Choose Life”
  • Miller’s Men Generic Dialogue
  • (Folon_DialogueGenericMillersMen)
  • Camelot questline
  • Angel questline
  • Barry the Boat
  • Companion quest fixes
  • Conditions on some rumours fixed to not use the
  • GetQuestCompleted condition, which also counted fail states as completions
  • Fixed grammatical errors thoughout the game

Gameplay/Stat Tweaks:

  • Perks/Traits/Afflictions
  • Scrapper perk descriptions changed to UK English spellings
  • Archie can now properly utilise his Street Urchin perk on master locks
  • Sleepwalker trait no longer lets you access the Bank of England worldspace before discovering it
  • Puritan trait debuff is now triggered by the use of cigarettes
  • Fixed error in description of Sneering Imperialist perk
  • Fixed vanilla bug/quirk where the intelligence requirements on ranks 3 and 4 of the Chemist perk were lower than its prerequisites
  • Heavy Handed perk now works as intended
  • The message boxes for Lab Rat and Railway Spine afflictions now say the accurate percentages
  • Rank 2 of the Slayer perk now stacks correctly with Rank 1
  • The Numbskull trait can no longer be picked at the start of the game if the player has intelligence of 4 or above
  • The Numbskull trait now correctly displays on the player’s Atta-Boy
  • New temporary perk created for when you donate to a St Paul’s Sanctuary alms box, which gives you a 5% XP bonus for a limited time

Other

  • DLC Block – removed unusable DLC legendaries
  • DLC Block – renamed Jangles the Moon Monkey to Bojo the Mars monkey in manufacturing terminal
  • DLC Block – Vault-Tec manual now unlocks vault tec workshop settlement items
  • Folon_PACK_SandboxWeaponDrawn – Changed from 1000 to 1024
  • Radger LoadScreen Fixed
  • MagazineAstoundinglyAwesomeTales LoadScreen grammar and spelling Fixed
  • HMG LoadScreen Fixed to make sense with the lore

NPC/Actor Tweaks:

  • Atkins robots can no longer eaten with cannibal perk
  • Prisoner (Folon_NPC_EastminsterSlave03) renamed to ‘Randall’, added Bliss to inventory
  • Rachel now has an AI package so she sandboxes after ‘Scylla’
  • Ferryman now has an AI so he sandboxes after ‘Food for Thought’
    LCharRaiderMixedEquipment has Power Armoured Radier Version removed
  • Chief Mouser created
  • Doll Salesman in Bazaar set to be a vendor
  • Folon_LLI_JackTarRange001 fixed for Jack Tars to not have duplicate guns
  • Alban given laser gun
  • Folon_NPC_IODSMohammed given agressive stance, stat changes and now owns his shop items
  • Raheem now has hands
  • Folon_NPC_ForgedIsembard Saugus key removed
  • Hooligan Boss given CK names to match their titles
  • Bookie given
  • Folon_Weap_UniqueServiceRifleLeeEnfieldArtDeco
  • Bloatmother XP tweaked
  • Beefeater Serjeant aggression fixed
  • Fixed Ruperts Voice Type
  • Tommy Watchman ammo fixed to be random
  • Most Mittenclaws are heavily armoured fixed to “Most Mittenlurks are heavily armoured”
  • Removed the TeammateDontUseAmmoKeyword from Archie
  • Changed Level Multiplier 5 to 1 for Archie
  • Changed Folon_LvlRoundheadMelee Face templates
  • Whittaker disabled temporarily
  • Nick the Fence weapon and ammo fix
  • Pat Slam no longer sandboxes in the institute lobby
  • Folon_LvlCultistNewham varients now fixed with correct factions, including Gehenna
  • Gentry Prison guards give XP
  • Created death items for all Thamesfolk
  • Created Caulsdon
  • Created Roy
  • Created Ray
  • Created Helen
  • Created Scout Turney
  • Created Scout Raquel
  • Beefy is now protected
  • Bartender Lawrence No Weapon Fixed
  • Scavenger Alsatian’s now exist and don’t aggro Scavenger
  • Various AI data tweaks
  • Renamed “Statue” NPCs to prep for “Interesting NPCs”
  • Tommies now walk around with drawn weapons rather than idling
  • Pvt Tommy is now able to help allies
  • Folon_NPC_COLSybil now has a pondering orb
  • Colonel George Major AI data changed, Keywords and Given Ammo + Weapon tweak
  • Folon_NPC_ProtectronSirenhead – Now Frenzied
  • Major Jonathan Allen given Ammo, Keywords + Weapon tweak
  • “Fat Rob”, Chris, Kit now given Tommy Ranks, upgraded AI, Weapons and Armour
  • Folon_NPC_LvlRaider_COM_MadJack_MyraHusband * Naming convention changed
  • StatueChurchill NPC renamed and turned into Officer
  • Folon_KEYM_TOLCrownKey added to RavenMaster
  • Folon_TEAM_NikkiQuest renamed in Creation Kit and Folon_TEAM_Nikki renamed to Officer Peat
  • Renamed and placed Gavin Buzzcock
  • Created Jim-Bob Fruitbat
  • Sorted the Scouts names out by giving “Scout” Prefix
  • Second Lieutenant Rogers no longer essential
  • Roland given weapon
  • Legendary Feral Ghoul Stalker renamed from Dryad Ambush List
  • Folon_LvlIODSProtectron – AI Data Fixed, now Aggressive and reacts to Any Crime
  • Damaged Hazmat suit added to LLs
  • Legendary Radscorpion spawning instead of a regular Famished fixed
  • Charlie Hooper now has a trade list
  • Fixed Edward Fletcher trade list not buying some meats
  • Fixed Nick the Fence trade menu not showing at certain times of the day
  • Made it so the innkeeper in the Greenwich Dome lobby actually functions as an innkeeper
  • Hooligans, Jack Tars, and Scavengers now have a few “Hello” lines, so peaceful variants aren’t just silent when you talk to them
  • Fixed the Pilgrim’s bartender’s scrambled dialogue
  • Gendered Tommy lines now have correct conditions
  • Bishop Whaler’s default dialogue now correctly loops back, instead of ending after each question
  • Arlo no longer respawns
  • Fluffy the Womble no longer respawns

LD Art & Technical:

  • Hundreds of fixes to the following world spaces and boroughs:
  • Bank Of England World
  • Bromley Borough
  • Bromley Glades World
  • Camden Borough
  • Camden World
  • City Of London (COL) Borough
  • Covent Garden World
  • Croydon Borough
  • Dump World
  • Eastminster Borough
  • Greenwich Borough
  • Hackney World
  • Islington World
  • Imperial War Museum (IWM) World
  • # LD Art & Technical:
  • – Hundreds of fixes to the following world spaces and boroughs:
  • * Bank Of England World
  • * Bromley Borough
  • * Bromley Glades World
  • * Camden Borough
  • * Camden World
  • * City Of London (COL) Borough
  • * Covent Garden World
  • * Croydon Borough
  • * Dump World
  • * Eastminster Borough
  • * Greenwich Borough
  • * Hackney World
  • * Islington World
  • * Imperial War Museum (IWM) World
  • * Lambeth Borough
  • * Lewisham Borough
  • * Newham Borough
  • * Southwark Borough
  • * St Pauls World
  • * Tower Hamlets Borough
  • * Wandsworth Borough
  • * Westminster World
  • – Miscellaneous
  • * Folon_SCOL_Trash122 – Removed
  • * New Folon specific Blood Can now placed around world
  • * Drinking fountains now replaced with Rad Fountains
  • * DN081_FishTray01 removed from cells
  • * Ref OfficeFileCabinet03 with Wilson’s Atomatoy’s Card removed
  • * All FOLINTWestminsterScienceMuseum plauqes edited to be shorter
  • * East End Off-Licence warmite fixed and map marker fixed
  • * Folon_LQEastminster104_TCW_FootLocker set to non-respawn
  • * Carryweight coaster in Crypt on the Green is no longer marked as owned
  • * SubDoors01 + 02 Collision Markered
  • * Arcjet Project Manager’s Password Removed
  • * Done a huge wave of setting doors with certain lockstates in interiors to not respawn, to avoid quest breakages
  • * All borough checkpoint gates set to not respawn

3D Art & Animation:

  • – Over one hundred mesh fixes:
  • * Various improvements to meshes to increase performance and fix precombine crashes
  • * Various collision meshes fixed both to improve gameplay and fix potential crashes
  • – LOD Updates:
  • * Identified and fixed all missing LOD materials for material swaps across all worldspaces – (Implementation still happening)
  • * New/Missing LOD textures and materials generated
  • * Mushroom meshes optimized for LOD
  • * Weeping willow trees improved
  • * Regeneration of LOD with much higher detail texture atlas (This will increase the size of the LOD files but improve visual quality and performance)
  • * A massive rework of the “Mega meshes” is happening (These are the large meshes used to display a seporate worldspaces LOD which may be causing dump load crashes)
  • – Previsbine Update
  • – Outfits updated: Left Arm invisibility fix:
  • * Vanilla Left Arm Leather Armor (M&F)
  • * Gatherer Rags (M&F)
  • * Heavy Riot Police Left Arm (M&F)
  • – Helmet Invisibility fix:
  • * Police Helmet (M&F, removed weird PA light mesh)
  • – Thamesfolk face gen race fixes:
  • * Tinting data and other facegen data should now work correctly with the thamesfolk race
  • * We can now generate facegen data for the Thamesfolk to improve performance
  • * Thamesfolk race now supports full tinting changes and facepaints/details
  • – Hundreds of body part fixes for hair and other parts
  • – Various items added to the crafting workshop for settlements
  • – Balisong: Longer delay until Knife Tricks Idle Animation
  • – Balisong: Knife Tricks Animation have significantly less camera movement
  • – Balisong: Quicker First Person attacks and Unequip Animations
  • * Previs and Precombine regeneration is happening to reflect all level design and collision fixes
  • * This should further improve performance and stability as some meshes where not optimized for this process and may have been causing crashes
  • – New Churchill statue added to Parliament Square
  • – Sten animations fixed
  • – Warmite shipment fixed
  • – Cigar attire workbench fixed
  • – SRMG reflex sights fixed
  • – Martini henry receiver mesh fixed
  • – Martini henry crafting requirements fixed
  • – Mystery meat dog food can
  • – Added new model for Thamesfolk mystery meat can
  • – Cigar workbench fixed
  • – Dog beds fixed to not scale for Horses and Dogs
  • Fixed Angel sights
  • Can no longer make Beer Mat display until after Pub Crawl
  • Fixed issue where Phil’s display would spawn more beer mats every time the cell loaded
  • Folon_VehiclesBoat2Skiff1 – Fixed missing texture and flickering issue
  • London’s Outfitter signs (SignWright’sInn) – UVs edited to fix overlap with other signs
  • SignConcordSandL(01-05) – UVs edited to fix overlap with other signs
  • Implemented Charlie’s replacment Beer Taps
  • Cerulean Meadows Painting Fixed
  • Angel DNA Extractor changed for Serum model

2D Art:

  • Dog Food cans retextured
  • ‘Vaulzon’ removed from cardboard boxes
  • ‘Paul Revere’ text removed from Paul_Revere_Statue_01
  • Corrected grammar on Fracking posters
  • Corrected spelling on ‘Wolfy’s Terminal Exchange’ ghosted sign
  • SignsStores01 retextures (Royal Opera House, Royal Albert Hall, New Cross Shopping Centre)
  • Worker Overalls – fixed specular map
  • Westminster Station underground entrance sign changed to say more generic ‘Public Subway’
  • Beer Taps retextured
  • Unused Domesday burnt book texture replaced with generic red

Audio/Voice Tweaks:

  • Dialogue:
  • Missing dialogue fixed for various NPCs
  • Accidental flub ups have been fixed in dialogue!
  • Additional Holotape dialogue implemented
  • KemPharm Offices” / “KemPharm Research Lab Holotape years fixed
  • Worldspace audio:
  • Fixes to music in certain cells not triggering correctly
  • Fixes to rain sounds for weather where they were silent
  • Westminster ambient chatter fades out quicker to prevent repetition
  • Sound Design:
  • Sten mods with powerful receiver and hardened piercing receiver won’t incorrectly add autofire
  • Bren gun has audio fixed for fire
  • Lewis gun has laser and plasma sounds fixed
  • Music:
  • Combat music has been turned down overall, to be more in-line with ambient music.

Miscellaneous:

  • Fixed various terminal text
  • Fixed various book text
  • Fixed various message text
  • Other:
  • Weapons_Arrow and Weapons_WoodBow loading screens should no longer be rotatable
  • ‘Synths killed’ stat changed to ‘Angel Spies killed’

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2024-10-19 01:39