Cronos: Обновление ‘Новый Рассвет’ улучшает производительность трассировки лучей, процессора, графического процессора и памяти.

Команда Bloober Team только что выпустила обновление для своей игры, Cronos: The New Dawn. Этот патч улучшает производительность трассировки лучей, а также процессора, видеокарты и памяти. Вот подробный обзор того, что включено.

Инвестировал в Теслу, потому что нравится машина? Это хороший старт. А теперь давай разберемся, что такое мультипликаторы и почему это важно.

Начать разбираться

Обновление, выходящее 26 сентября, направлено на улучшение производительности игры на персональных компьютерах. Оно уменьшит замедления при взаимодействии с определенными элементами, такими как биомасса и противники, а также улучшит производительность при использовании трассировки лучей. В целом, обновление оптимизирует как вашу видеокарту (GPU), так и процессор (CPU), и более эффективно использует память, что приведет к более плавному игровому процессу.

Это обновление включает в себя несколько исправлений ошибок и улучшений. Мы устранили проблемы, из-за которых игроки застревали, и исправили ошибку, когда камера иногда проникала сквозь объекты во время поглаживания кошки. Огни в церковной зоне теперь загораются стабильно, а 3D-модель путешественника в гнезде многоножки была визуально улучшена. Мы также исправили ошибки отображения плаща надзирателя.

Это обновление устраняет три различных вылета в игре. В частности, оно исправляет вылет, возникавший во время кат-сцены с братьями, и два неожиданных вылета – один при выстреле снарядом из перенаправителя, а другой связан с перемещением игрока.

Steam автоматически загрузит это обновление при следующем запуске приложения. Полный список изменений можно найти ниже.

Хронос: Новая Заря. Заметки к патчу от 26 сентября

Critical Issues Fixed

  • Fixed an issue where gates might not open after finishing the cemetery encounter and enabling the generator;
  • Fixed an issue where NG+ Hard mode would not unlock Chimera skin;
  • Fixed an issue where rerouter nails didn’t unload and caused issues with audio;
  • Fixed an issue where rerouter nails might disappear after loading a game;
  • Fixed an issue where player could walk through under a closed barricade on the road to church;
  • Fixed an issue where after Eliza bossfight player could get stuck unable to attack and walking backwards;
  • Fixed an issue where biomass would not display any vfx when being burned after loading a save;
  • Fixed an unexpected crash when shooting a nail out of rerouter;
  • Fixed an unexpected crash on player’s movement;
  • Fixed an issue where dialogue between Zybert and Eliza was not hearable next to a phone booth;
  • Fixed an issue where Chubby Doppel can despawn in front of players eyes in Factory Zone when coming back to the area after acquiring gravity boots;
  • Fixed an issue where brothers cutscene might crash unexpectedly;
  • Fixed an issue where cats animation could glitch during movement;
  • Fixed an issue where uncharged regenerative barrels might appear as regular barrels from afar;
  • Fixed an issue where it was possible for doppelgangers to not spot player in scripted sequences causing them to wander aimlessly;
  • Fixed an issue where loading a save at centipede nest would cause optional chubby to spawn even if he was defeated previously;
  • Fixed an issue where if optional chubby encounter was skipped then later on he wouldn’t play the scripted sequence of breaking a pillar;
  • Fixed an issue where player might’ve got stuck on gravity platforms in Factory Zone;
  • Fixed an issue where repeatedly opening interactions requiring items caused the interaction icon to disappear;
  • Fixed an issue where subtitles were not properly displayed during one of the optional dialogues with Warden;
  • Fixed an issue where doppelganger might get stuck in tentacles and not absorb dead bodies;
  • Fixed an issue where doppelganger would stop seeing the player even if it had a clear line of sight.

Minor Issues Fixed

  • Fixed an issue where some languages had unwanted characters at the end of splash screen text;
  • Fixed an issue where multiple audio event would play at once when loading a save game after Hidden Facility Bossfight;
  • Fixed an issue where some languages had formatting issues in soul descriptions in database;
  • Fixed multiple places where player could get stuck when using stomp;
  • Fixed clipping issues with warden’s cape;
  • Fixed an issue where in pathfinder carrying sequence, blocked weapon switch icon would not appear;
  • Fixed an issue where chubby doppel could get stuck on certain objects;
  • Fixed an issue where characters could glitch for a couple of frames during cutscenes;
  • Fixed an issue where explosive barrels would not cause blood splashes from enemies;
  • Fixed an issue where a couple of frames of gameplay camera would be visible during the Pod cutscene;
  • Fixed an issue where enemies standing up after being knocked down would happen to fast;
  • Fixed an issue with textures on enemy scanner weapon attachment;
  • Fixed an issue where sitting enemies would stand on bed when standing up;
  • Fixed an issue where skipping the first cutscene would cause the audio events to play in the background;
  • Fixed an issue where fears could start spinning around and get stuck;
  • Fixed an issue where objective would not update when entering church main square;
  • Fixed an issue where beacons wouldn’t light up in church zone;
  • Fixed an issue that could cause player to get stuck after petting cats in the cat hub;
  • Fixed an issue where enemy might shake when walking out of biomass spawner;
  • Fixed an issue that enemy could glide away from the player if it performed unreacheable behaviour;
  • Fixed an issue where church puzzle statues wouldn’t be highlighted;
  • Improved on traveler model in centipede nest that looked very low poly;
  • Fixed an issue where cat could have their heads wiggle;
  • Fixed an issue where hint ribbons would detach from anomaly objects;
  • Fixed an issue where doppelganger might get stuck if trying to perform merge with a body on a different floor;
  • Fixed an issue that could cause camera clipping if player received damage when petting a cat;
  • Fixed inconsistent audio events in menus;
  • Fixed an issue where enemy scanner would shine red light during cutscenes;
  • Fixed an issue where soul perks would remain on weapon slot UI even after the weapon was unequipped;
  • Fixed multiple camera clipping spots;
  • Fixed multiple issues with localization;
  • Fixed multiple places where player could get stuck.

Optimization

  • Improved performance spikes when stomping on biomass;
  • Improved performance spikes when stomping on enemies;
  • Improved RT Performance;
  • Improved performance spikes on streaming;
  • Improved memory usage;
  • Multiple overall GPU and CPU performance improvements.

Quality of Life improvements

  • Added sorting to travelog tab in database;
  • Fixed an issue where a note with Isolation Zone Code would not loose highlight line after interacting with it;
  • Cats collected during previous playthrough remain in database when starting NG+.

Linux specific

  • Fixed an issue where linux version had problems with enabling HDR.

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2025-09-29 13:14